I am currently developing a new game, “Adrift” in the precious little free time I have. I have developed over a dozen game projects in my personal time. Previous games have been primarily motivated as learning projects. This one is different. I would like to build a game worth playing and paying money for. What does that mean? My current hypothesis is that the best games emerge out of a dialogue…
Join me as I update a project through 10 years of Unity editors. Along the way I will talk about my process, Unity tips and tricks, and the tech changes of Unity Engine - several of which I observed firsthand while working at Unity.
Hey, I feel like I have been here before . Once again I am shelving a prototype for a procedurally generated maze game. Interesting. I suppose this is what happens when I motivate a project by the creating a cool system rather than having a vision for a fun game. Labyrinth started out as a working portfolio piece after being laid off. Partially I am shelving it because I am once again gainfully…
Dead by Daylight is an asymmetric multiplayer game that has been going strong for over four years. Many other asymmetric games have come and gone in the meantime. What sets this one apart? In this article I will discuss the rewards and progression system that keeps players hungry to enter their next match.
How do I give players a sense of discovery and understanding of a space that is linear? My level design process is guided by three pillars: monuments, keep it fresh, and balanced pacing.
XR Rigs can become a deep GameObject hierarchy. Game features can require that a player’s head, hands, body, and tracking space all trigger different actions when colliding with certain scene objects. In this article we will explore an increasingly detailed XR Rig and in the process explain how Rigidbody and Collider hierarchies work in a deep GameObject hierarchy.
Virtual Reality meets an ancient temple! Temple Raid is an exploration and adventure game built exclusively for VR that immerses you in an adventure for ancient treasure.
A new asymmetric multiplayer game has hit the market. Dead by Daylight, a game by Behavior Digital Inc, is a 4v1 that pits survivors against a deranged killer. It manifests slasher films as a video game, and it is bloody brilliant. How does it compare and contrast with another 4v1 game: Evolve?