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Ivan Pleshkov

Software engineer at Qdrant — bringing GPU tricks from graphics engines into vector search.

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Latest posts

TurboQuant + RaBitQ: a hybrid approach in Qdrant

How I shipped a TurboQuant + RaBitQ hybrid in Qdrant 1.18.

Polynomial autoencoder

A closed-form autoencoder: PCA encoder + quadratic Ridge decoder. On FiQA it gives 4× compression of mxbai-embed-large-v1 at -0.88 p.p. NDCG@10, +1.34 p.p. over PCA. No SGD, no neural networks.

Game of Life on a compute shader

A WGSL implementation of Conway's Game of Life that uses tiles, a halo region, and a staging buffer to keep the update in-place on a single storage buffer without cross-workgroup races. ~280 lines of WGSL, runs in the browser.