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Latest posts

GDC - Making Delightful Tools for Sustainable Small-Team Development

My first time as a GDC speaker on ways you can build sustainable tools!

Neverway

Neverway is a nightmarish life sim RPG and Coldblood Inc. ’s debut game.

Full Indie Summit - OOP is Overrated: Ways You Can Build Modular Code

A short talk on ways to build modular code, regardless of the language.

BUS Game Devs - 9 Secrets for a Future-Proof Game Engine

Nine things that helped me while making Murder Engine and why tools are pretty cool.

Adventures serializing absolutely everything in C#

Welcome to my fantastic journey porting Newtonsoft.Json (a very cool and dead library) to System.Text.Json (C# now built-in serialization).

Murder

Murder is a 2D pixel art ECS game engine.

Bang

Bang is a Entity Component System (ECS) framework implemented in C#.

Pure Virtual C++ - Debugger Showcase

I was invited to record a couple of demos for Microsoft Pure Virtual C++ conference.

Neo City Express

Neo City Express was my Ludum Dare 53 entry.

Gum

Gum is a narrative scripting language that integrates with Murder Engine.

2023

Cover (front and back) for my contact card.

2022

i can still drive

A lovely comic that I worked on after I broke my arm driving my scooter. I am very proud that I got to finish this one!

dotnet2md

A tool that converts .NET metadata and XML documentation to markdown files.

Your very own ringtone!

An extension to add sounds to Visual Studio.

.NET Rocks! - Debugging Async Code

Guest in the .NET Rocks! podcast about async debugging.

2021

Video cassette cover. Series of drawings based on The Inspirational Quaterly podcast.

.NET Conf - Blazor Hot Reload in .NET 6

Demo of hot reload in Visual Studio with a Blazor WebAssembly application on .NET 6.

Guest on .NET Desktop Community Standup

Guest of the .NET Desktop Community Standup on hot reload.

Visual Studio Toolbox - Why is async hard to debug?

Series of videos explaining about async debugging in C#.

twitch channel: ndprafaze

I did the art for a twitch channel I had with my friends for over an year, called ndprafaze.

still alive (unfinished)

I really want to get back to this some day! This is a project that I started based on the lovely song by Jonathan Coulton, “Still Alive”. You may notice that I started with sketches and ended up with polished pages, mostly as I got better in polishing my drawings.

2020

how to code interview (unfinished)

As I have been previously involved with university recruiting, I did this to help students interviewing with big techs. I only needed to finish the behavioral session and polish the remaining sketches! Someday, I will get back to this…

Debugging the debugger

A talk explaining how debuggers work and what to expect when debugging your application.

about

I’m a Brazilian-Canadian senior software engineer who loves the idea of destroying all the gatekeeping that exists around software. I’m particularly passionate about making very complex systems sound so simple that a person can only think: “is that all?” I majored in computer science at University of Campinas and worked on the debugger for Visual Studio at Microsoft for 6…