GDC - Making Delightful Tools for Sustainable Small-Team Development
My first time as a GDC speaker on ways you can build sustainable tools!
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My first time as a GDC speaker on ways you can build sustainable tools!
Neverway is a nightmarish life sim RPG and Coldblood Inc. ’s debut game.
A short talk on ways to build modular code, regardless of the language.
Nine things that helped me while making Murder Engine and why tools are pretty cool.
Welcome to my fantastic journey porting Newtonsoft.Json (a very cool and dead library) to System.Text.Json (C# now built-in serialization).
Murder is a 2D pixel art ECS game engine.
Bang is a Entity Component System (ECS) framework implemented in C#.
I was invited to record a couple of demos for Microsoft Pure Virtual C++ conference.
Neo City Express was my Ludum Dare 53 entry.
Gum is a narrative scripting language that integrates with Murder Engine.
Cover (front and back) for my contact card.
A lovely comic that I worked on after I broke my arm driving my scooter. I am very proud that I got to finish this one!
A tool that converts .NET metadata and XML documentation to markdown files.
An extension to add sounds to Visual Studio.
Guest in the .NET Rocks! podcast about async debugging.
Video cassette cover. Series of drawings based on The Inspirational Quaterly podcast.
Demo of hot reload in Visual Studio with a Blazor WebAssembly application on .NET 6.
Guest of the .NET Desktop Community Standup on hot reload.
Series of videos explaining about async debugging in C#.
I did the art for a twitch channel I had with my friends for over an year, called ndprafaze.
I really want to get back to this some day! This is a project that I started based on the lovely song by Jonathan Coulton, “Still Alive”. You may notice that I started with sketches and ended up with polished pages, mostly as I got better in polishing my drawings.
As I have been previously involved with university recruiting, I did this to help students interviewing with big techs. I only needed to finish the behavioral session and polish the remaining sketches! Someday, I will get back to this…
A talk explaining how debuggers work and what to expect when debugging your application.
I’m a Brazilian-Canadian senior software engineer who loves the idea of destroying all the gatekeeping that exists around software. I’m particularly passionate about making very complex systems sound so simple that a person can only think: “is that all?” I majored in computer science at University of Campinas and worked on the debugger for Visual Studio at Microsoft for 6…