Recently, I ran an accidental experiment on a forum using an AI agent tool, in this case OpenClaw. It did not start as an experiment exactly. I wanted to see how easy it would be to get a persistent agent to post on a forum with little guidance. What happened next was fascinating, occasionally delightful, and useful for understanding what people mean when they call something AI slop . My main…
Takeaways from the frontlines of enterprise AI At an AI conference this week with around 4,000 people, mostly from enterprise and industry roles, I came away with a few big takeaways as someone who’s been following deep learning for more than 10 years. The first was that non-technical people are really trusting AI output now, especially when it’s backed by RAG, documents, context, internal company…
There’s a lot of uncertainty right now about how AI will impact jobs, but one thing is clear: the rote era of software engineering is officially over. For the last decade, we’ve spent so much of our time essentially just cranking out code. It was a lot of mechanical pattern-matching—you know, tracing SDKs, wiring up APIs, and writing the exact same boilerplate over and over again. What Engineering…
I recently spent some time digging into the M-Audio Transit, a classic USB audio interface that has long lacked proper support on modern macOS versions. The official driver was discontinued over 15 years ago , and like many others, mine has been sitting in a dusty box for the better part of a decade. I’m excited to share a working firmware loader that brings this device back to life on Apple…
What if your photos could move? Not just play back as videos, but actually exist in space around you—touchable, interactive, alive with physics? When Memories Become 3D Your browser does not support the video tag. Apple’s SHARP project uses gaussian splatting to convert regular 2D images into full 3D scenes. Not photogrammetry requiring dozens of angles, but actual volumetric reconstruction from…
I’m delighted to introduce Paint Mix Simulator , a delightfully chaotic little minigame where you get to play with colors… and face the wrath of Gordon Ramsay. This started as a fun experiment with WebGL shaders to create realistic paint mixing physics. The paint swirls and blends in real-time using procedural noise and signed distance fields, creating a mesmerizing visual effect that’s oddly…
I’m happy to introduce FastRecord , a new lightweight screen recording tool I’ve been working on. Everything runs locally on your device, with no data sent to the cloud. This project actually started many years ago as a series of experiments with WebRTC. I recently revisited it, using AI to help clean up the code and refactor it for a proper public release, rebuilding the whole thing with React…
I’m excited to share a new experimental project: Midnight City Sailing . It’s a serene, atmospheric sailing experience set in a procedurally-generated neo-gothic cityscape. This game features a minimalist sailing mechanic where you navigate through a dark, mysterious city rendered entirely with WebGL shaders. The buildings have a gothic architectural style with buttresses and spires, creating an…
I recently spoke at AI Tinkerers Raleigh about hyperfast inference systems and how they’re fundamentally changing AI application design. If you haven’t heard of Cerebras (or however they pronounce it), you’re in for a treat—this is one of the most exciting areas of research in AI right now. Check out the repo on Github: AI Desktop Environment The Speed Revolution The folks at Cerebras have done…
I’m excited to share a new fan-made project: Nate the Hoof Guy Simulator . It’s a web-based simulation game inspired by the oddly satisfying videos of bovine hoof trimming. This game was built as a fun experiment in WebGL and procedural texture generation. It simulates the process of trimming a cow’s hoof, finding defects, and treating them. It features realistic (well, stylized) hoof layers,…