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The Imaginative Universal

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The LLM transformation of tech culture

Something remarkable happened in February of 2026. With the release of Anthropic’s LLM model Opus 2.6 and OpenAI’s ChatGPT 5.3, LLMs became dramatically better at coding – to the point they could start pumping out decent code at a rapid pace with guidance and validation by human developers. These releases were accompanied by much fanfare Continue reading The LLM transformation of tech culture

Internet Poisoning

I recently came across a term, internet poisoning , that I thought I knew the meaning of. But it turned out to be more complicated. There are actually two definitions for internet poisoning but I ll try to reduce them to one. The colloquial description of internet poisoning is when a person has spent so much Continue reading Internet Poisoning

Rectangle-Pilling

Besides slopsquatting , another tech term I ran into recently, this time describing a phenomenon in the AR/VR world, is rectangle-pilling . My colleague Tony brought this gem back from Siggraph. It identifies a tendency among designers to repeatedly recreate 2D design metaphors in spatial computing scenarios. For instance, you ll notice that while Apple is exporting its Continue reading…

Slopsquatting

Language moves fast in tech, and mastery of new terms is usually the gateway to mastery of a given technology (or at least of being able to convince others you are a master of the tech), since grokking and competence are equivalent these days. Here are two terms I came across in the past month; Continue reading Slopsquatting

Remove unsightly visionOS default icons with this one simple trick

visionOS and XR events

In the past year I’ve had the opportunity to participate in two visionOS hackathons and two XR conferences – indications that mixed reality is still going strong in 2024. VisionDevCamp happened at the end of March in Santa Clara, CA and was my favorite for a variety of reasons including that it was a chance Continue reading visionOS and XR events

Vision Pro Windows, Volumes and Spaces reconsidered

Seeing double (resolution) with the Apple Vision Pro

This is just to provide a small correction to people who say that the Apple Vision Pro has an 8K display. It doesn’t really. It has an approximate 6K total display. The error comes because Apple very carefully says it has a 4K resolution per eye: “And with more pixels than a 4K TV for Continue reading Seeing double (resolution) with the Apple Vision Pro

For lack of a Mac

Whether you decide to develop for the Apple Vision Pro using the native stack (XCode, SwiftUI, RealityKit) or with Unity 3D stack (Unity, C#, XR SDK, PolySpatial), you will need a mac. XCode doesn’t run on Windows and even the Unity tools for AVP development need to run with the Unity for Mac. Even more, Continue reading For lack of a Mac

Video capture tips for the Apple Vision Pro

You can take a snapshot of a spatial computing experience in the Apple Vision Pro simply by pressing both the crown button and the top button at the same time. This doesn’t work for video capture, unfortunately. Video capture on the Apple Vision Pro takes spatial video of the actual world, only, and won’t create Continue reading Video capture tips for the Apple Vision Pro