Physically based rendering from first principles
Article explaining the physics and math of PBR
Personal projects and articles
Article explaining the physics and math of PBR
Article explaining how to recreate Apple's Liquid Glass effect
Interactive tutorial on how to implement a raymarcher in a fragment shader
Explaining rotations with quaternions, with code example
3D engine with no dependencies, written entirely from scratch
Terrain generation using perlin noise and other stuff
Creating cross-platform windows in C
Color picker useful for graphics programming
Minimalist habit tracker
Learn hiragana and katakana