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imad rahmoune

Personal projects and articles

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Latest posts

Physically based rendering from first principles

Article explaining the physics and math of PBR

How Apple's Liquid Glass (probably) works

Article explaining how to recreate Apple's Liquid Glass effect

Raymarching explained interactively

Interactive tutorial on how to implement a raymarcher in a fragment shader

Rotations with quaternions

Explaining rotations with quaternions, with code example

🔥 blaz

3D engine with no dependencies, written entirely from scratch

Procedural terrain generation

Terrain generation using perlin noise and other stuff

Cross-platform window in C

Creating cross-platform windows in C

Color picker

Color picker useful for graphics programming

Habit Tracker

Minimalist habit tracker

Japanese learning tool

Learn hiragana and katakana