Monalis, stylized image compression with simulated annealing
Using webgpu compute shaders to run an highly optimized simulated annealing process to generate cool images
GPU programming, functional programming, and efficient code.
Using webgpu compute shaders to run an highly optimized simulated annealing process to generate cool images
How type families can easily generate exponetially large types and how to fix it.
Solving a crazy sudoku like puzzle using the Z3 bindings in Rust
Making a math search problem 5x as fast and then 1000x as fast
Creating a simple 2d shader with Rust and Bevy, and compiling it to the web
Reverse application in functional languages is underappreciated
How to compress a 3d normal to 2 floats for faster raytracing
Using type level programming to implement statically typed lambda calculus with strong correctness guarantees
Letting Z3 do the heavy lifting to solve a frustrating puzzle
Learning a new language: Hello World, prime numbers, then monads
Rediscovering haskell's state monad from scratch
How C++ template can be (and are) used to create typclasses
Solving sudoku's with an ILP model
How haskell's ImplicitParams extension could deprecate ReaderT
Pathtracing or how I learned to stop worrying and love the nested integral
A full tutorial on making a fire effect using a kernel on the gpu
Challenge the Cyber bootcamp 2020, a first hand account
Solving and proofing a children's math puzzle
Why leveraging the GPU to serve your imagination is utterly enjoyable
An experiment to see if a list can be implemented as a monad in C#
Piping the power of haskell to the world of C#: Theorists' wet dream or awesome idea?
An epic tale of a struggling knight, tasked with finding a 'Knight's Tour'
Creating a static html blog managed with a python CLI