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Tekken 8 on Hit Box - Electric Wind God Fist

The Electric Wind God Fist is one of the most infamous moves in Tekken due to its strength and requiring precision. And using all buttons makes the EWGF extremely reliable on Hit Box. Throughout this guide we will teach you the basics of EWGF on Hit Box and provide some tips to improve your mastery so that you can fist, hook, and skyrocket your way up the ranks to God of Destruction! Understanding…

Guilty Gear STRIVE on Hit Box - Advanced Behemoth Typhoon

Nothing is more satisfying than those big hits from thrashing a giant coffin around. And mastering the Behemoth Typhoon has been more enticing than ever in Season 4 of GGST. The multi-directional half-circle inputs for Goldlewis Dickinson have 8 different variations, and these special motions can be awkward and difficult to learn on a leverless. But the lab monsters at Hit Box have your back in…

Hit Box ULTRA - PS5 Troubleshoot

Some Hit Box ULTRA users may experience some connection issues on the PS5. Here is what is recommended. 1 - Connect the Hit Box ULTRA to the back ports of the PS5 2 - Change the PS5 connection settings Go to the PS5 Home Menu Go to "Settings" Select "Accessories" Select "Controller (General)" Select "Communication Method" Then choose "Use USB Cable" This should solve any issues you may have…

Tournament Switch on Hit Box ULTRA

The Hit Box ULTRA comes with a tournament switch that allows you to disable the auxiliary buttons on the top of the controller in order to prevent any mid-match disturbances. By putting the tournament switch into the RIGHT position, the auxiliary buttons are ENABLED. Use this position if you are navigating through menus or your system's options. By putting the tournament switch into the LEFT…

Hit Box ULTRA Info Page

The Hit Box ULTRA continues the tradition of pushing the limits of what is possible in fighting games. The core advantage is that you have more deliberate control over your game , helping you make fewer mistakes in a match. Random execution mistakes are significantly decreased when you use your entire hand for motions, rather than your wrist or thumb. With arcade buttons for movement, your inputs…

UNI 2 on Hit Box - Half-Circle Motions

Half-Circles are nothing to be scared of on Hit Box. As long as you put some practice into them, you will have them output consistently. Here we will go over some different methods to get half-circles in UNI 2. Standard Motion SOCD Method Sliding Method Standard Motion Player 1 Side The standard motion. Try to think of it as "rolling" your fingers across the buttons. It also helps to try this…

UNI 2 on Hit Box - Dash Attack

Dash Attack in Under Night In-Birth II is a simple input but can be made quicker with knowledge of Instant Dash techniques. Standard Motion Double-Tap Method SOCD Method Standard Motion Player 1 Side Tap Forward twice in quick succession. Try to focus on pressing the second Forward input at the same time as the Attack input. Player 2 Side Even though this is a simple input, we highly recommend…

UNI 2 on Hit Box - Down-Down Motion

Down-Down is a simple input for fighting games, but that does not mean it cannot be quicker. Using the Double-Tap technique, you can be quick with this motion. Down-Down There are two main approaches to this motion: Single Tap and Double Tap. Single Tap Single Tap is pressing the button with one finger. For Down-Down, you simply repeat this press quickly again. Down Down + Attack Double Tap Double…

UNI 2 on Hit Box - Dragon Punch Motions

The Dragon Punch motion (or "DP") is a pivotal input for specials in fighting games. Here we will teach you the 623 motion in UNI 2 on Hit Box. Dragon Punch Standard Input SOCD Input Tiger Knee Inputs Dragon Punch Standard Input - Player 1 Side The Dragon Punch motion is fairly simple. Start with Forward, release, then go from Down to Down-Forward. Down Down + Forward Forward Back to the top SOCD…

UNI 2 on Hit Box - Tiger Knee Motions

The Tiger Knee motion (or "TK") is a key input for quicker aerial specials in fighting games. Here we will teach you the motions found in UNI 2 on Hit Box. Quarter-Circle TK Dragon Punch TK Quarter-Circle TK In order to ensure the aerial special is as low to the ground as possible it requires you to input a quarter-circle first, then Jump and then Attack. It is important that the Attack button is…