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These Heterogenous Tasks

Haphazard thoughts on game design and narrative.

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IF Comp 2024: Birding in Pope Lick Park (Eric Lathrop)

This is what it says on the tin: a game about birding. (I started properly birding a year and change back, which is the surest sign I have become middle-aged. The link to ebird.org in this game shows up in Continue reading

IF Comp 2022: The Thirty Nine Steps

It s once again IF Comp season; I ll be doing some reviews. (Disclosure: I m married to the lead organiser of the competition.) This is Graham Walmsey s adaptation of Buchan s much-adapted novel The Thirty-Nine Steps, a mystery thriller of a man accidentally Continue reading

IF Comp 2021: Goat Game

Goat Game is a tightly-crafted piece about complicity and corporate careers, the difficulty of effecting change, and how this intersects with how you relate to people. The characters are all anthropomorphic goats. There isn t really any reason for or against Continue reading

IF Comp 2021: The Last Night of Alexisgrad

The Last Night of Alexisgrad is a choice-based game for two players. This is an unusual but venerable format the first I m aware of is the Duel Master series, first published 1986, which were sold as boxed sets of Continue reading

IF Comp 2021: The Mermaids of Ganymede

This game is not in any way a reference to Vonnegut s The Sirens of Titan; rather, it s a straightforward space-adventure story that has, y know, actual space mermaids in it. It s divided into chapters; each chapter takes place in a different Continue reading

Cloud Gardens

Cloud Gardens is a game by any definition. If you re someone who thinks that games describes something that s inherently and centrally about challenge, progression, and victory states then we are never going to agree on this, first of all. Continue reading

The ‘semiosis’ part

In its initial development, before I showed it to anybody at all, Scents Semiosis was really just a pretty text-generating toy. I make a lot of cool text-gen toys, and I wanted this to be a bit more than that, Continue reading

Scents & Semiosis

I made a game. It s called Scents Semiosis. It s a piece of interactive fiction about perfume, memory, and the process of assigning or re-evaluating personal symbolic associations with things: semiosis, the creation of meaning. I ve been working on it Continue reading

IF Comp 2019: The good people

The good people (Pseudavid, Twine) is a piece of horror, or of horrific magic realism. A couple, Alice and Daniel, take their first holiday together; they are from different cultures, and the relationship is coming under its first real strain. They Continue reading

IF Comp 2019: Black Sheep

Black Sheep (Nic Barkdull and Matt Borgard, Twine) is a cyberpunk mystery. Your father head of a Singularity-focused corporation with a cult following has died, and your sister has been kidnapped. The protagonist, Irene, is (despite a fake-out Continue reading