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Graveyard of Campaigns Past

repository for campaign archives, gm musings, writings, and thoughts of an international relations student...

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40k Prologues

The following are some of the prologues in a 40k play-by-post campaign. The game's premise is that the player characters are each Alpha Legionaries of a loyalist(?) cell. Each of the PC's personal channels (where they write the monologues or internal thoughts) begin with a prologue written by me and the respective player, representing the fragmentary "primarch-memory" each Legionary apparently…

Wulfwald Session 1, Part 2: Wiltunscir

A moderately sized village of two Tithings, Wiltunscir is one of the "frontier villages" that had been sponsored into being by King Cyneric's grandfather, Ecbert, as part of his efforts to populate (and thus fill with armed men) the eastern frontiers of Wessex. They were intended to serve as the early-warning beacons of sorts - their destruction and razing would hopefully lead refugees to come…

The Empty Throne - Dramatis Personae

Players come and go, but their stories remain. To those who have gone on before their characters' time, and to those who shall, I write this in hopes that some essence of their fragments left in these fictional figures will remain carved upon the face of this world. Borakhai Played by the Ukrainian. Class is full on Warrior. A Kharakid whose tribe has traveled far from home, Borakhai lost her…

The Empty Throne Campaign: Opening Thoughts

Initially serving as a conglomeration of fantasy tropes - it didn't even have a name aside from "that Saturday game" among me and the players until I wrote this post - this campaign has become the "primary" game in which a more traditional pseudo-mediaeval fantasy experience can be had, as opposed to the Wulfwald game which is far more episodic - in the sense that it allows for easy interchange of…

Wulfwald: Session 1, Part 1

Intro King Wulfric is dead. Crownbreaker, Church-Burner, Butcher of Men... the Heathen Sword who led the first thousand-ships to the shores of our beloved Albion. No longer will his greatsword, Draugr, bring fear to our lands. His tireless campaign against the Christian lands of the Anglo-Saxons is ended. Yet we are still beset on all sides by enemies within and without. To the east and the south…

Wulfwald: Opening Thoughts

The seedling of the campaign began in early 2025 when I picked up a historical novel series named Saxon Stories. Some other fiction that contributed to its making, knowingly or otherwise, are: Kingdom of Heaven Dune Geoffrey of Monmouth's book on the English kings Battle of Malden The Prose and Poetic Eddas The Wanderer (poem) Lord of the Rings Met Opera's Ring Cycle performance Macbeth ...and…

Worlds Without Numbers (Istanbul) - Dramatis Personae

A Brief Preamble In the winter of 2025, I was invited over to a family retreat in Istanbul for some pork - a rare delicacy in this part of the world, and one I am eternally starved for. During my stay, I ran a "one-shot" that became a two-day affair, involving the children of my host family, as well as a friend of the family who had also been invited there. This was my first live table since I…

/qst/ Archive - Commentarii de Bello Sinica, CAPVT I

This series is a transcription of a quest - a kind of a collaborative vote-based text story forum game (that is quite the mouthful!) - I ran in /qst/ back when I was in Germany. Those were pre-Covid years! Wild to think how much time has passed since then. As can be seen in the title, it is heavily influenced (read: ripped off) from the Commentarii by Julius Caesar. For game mechanics, I think I…

Wulfwald - Dramatis Personae

TTRPG allows for an avenue of expression scarcely availed elsewhere. From exploration into heterodox norms and attitudes, to play-acting an entirely different personality from your own, the privacy of the creatively fictive space grants the player a kind of freedom he would not dare in the outside world. So it goes with the players of this Wulfwald campaign. Composed largely of international…