Deep in the Dark Caribbean, three rookie pirates just barely manage to beach their sinking sloop on the shores of Black Coral Bay. At Coral Town, they learn of a curse afflicting the small island and experience firsthand how the dead refuse to stay dead. They learn of other things, too, trouble and treasure alike, but for the adventurous trio, the only concern is where to begin.
The heroes find a magic scroll, harvest a crystal, grab a big gun, dine in a cozy cavern, avoid the pull of magnetism, combat a skeleton, receive a scalping, locate a secret door, and at long last, battle the bug boss and her regenerating swarm. Will Patchwerk Patty, Nick Rattle, and Pepperoni Magnifico finally win Aldremach’s treasure or will they find themselves back at square one with nothing…
The dungeons crawlers drink some stigmata, gain some shields, collect some coins, loot some sarcophagi, explore an arena, and traverse a pressure plate maze.
The party discovers a dagger that doesn’t exist, experiments with glowing water, runs into another swinging pendulum, helps themselves to some molten metal, and burns down a secret garden.
The adventurers examine a gallows, tangle with a lake monster, find a magical compass, explore a printing press room, deliberate over quicksand, clash with a clockwork sentinel, and gain a new scar.
The party explores a torture room, steals a golden necklace, inhales some sawdust, investigates a furnace, receives an ominous message from Aldremach, encounters some gargoyles, and fights another dungeon boss.
As the adventurers continue to explore Aldremach’s dungeon, they experiment with honey, do business with a wandering merchant, trigger a pit trap, get scalded by steam, exterminate some rats, and battle an iron statue.
In the sprawling, electric city of Bastion, a Newspaper Intern, Travelling Show-Person, and Living Experiment are offered a job from Marlowe, an underworld figure to whom they’re heavily indebted. They’re told of a magically sealed treasure room hidden beneath a wizard’s tower and the dungeon with its own rules that must be conquered in order to access the treasure. Accepting the job, the party…
After accessing the data on a floppy disk, Max Caliber, Jax Rockhard, and Mercy Chance unleash terminal force at the Axiom Dynamics headquarters, over-penetrating, expunging, and redeeming in a whirlwind of vigilante violence.
Following up on clues contained on a cassette tape, the vigilantes visit the Velvet Slug, an exclusive disco downtown. The result is drugs, dancing, and death – in that order.