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Very Average Prototypes

Earlier this year, I decided to give AI coding a go. In general, my emotional reaction to doing so was “anger and frustration”, but I found if I used it carefully it sped up what I was doing. It ate at me because all the ethical arguments against using it were strong. 
 Yet, well, indie game dev is a brutal industry that’s only getting harder, I was feeling dispirited, and…

The Omni-Death of Gaming

Sony just announced that from the beginning of 2028 (which, a reminder if you’re reading this shortly after I post it - that’s not a long time away, despite that it feels like it) they will discontinue production on new Playstation games on disc. Digital is the only way to play new Playstation games from year after next on. 
 This has been a long time coming, of course. Xbox tried…

The Manor

The house is gnarled and almost organic. Less like it was constructed, and more like it was grown, fitfully and against its will. Inside, its walls are variously a sick white and a salmon pink. Outside, it varies. Its canted roofs are terracotta, it has exposed bricks and painted ones, but the fourth (and top) storey, smaller than every other floor of the building looks not only like the…

Interactions 1

Interactions on my way to, or in the process of obtaining coffee of a morning. 
 Week: end of March, 2026 
 
 “Small flat white, please.” 
 “Sure. Ruby, isn’t it?” 
 “No. Elissa.” 
 “Oh! Sorry.” 
 [glancing down at my red and black dress, locks of red hair falling past my field of view.] “Though I can see…

Returning to San Andreas


 Well, after re-visiting GTA Vice City and getting a surprising amount of the way through it before running into missions that were too tough, there was really only one place to go: the great state of San Andreas. Going back to Vice City was interesting, because for all that its vibes remain immaculate, its incredibly fast turn-around time and original intent as an expansion for GTA III very…

How to Escape When You Can't Escape


 The first time I began to truly analyse how escapism and fantasy impacted me was about a year ago. I suppose it took me that long to begin to be able to think back to the time when it all began to crystallise and become something I could study. I needed space from it beforehand.

Second Hand Computer

Time to formally announce a new project! 
 SECOND HAND COMPUTER is a digital toy focused on letting you play and make text-based video games. It is part fantasy computer/console, part text adventure engine, and all about providing the vibes that using text-based early IBM PCs had. 
 
 It contains the following features: 
 
 FUNSCRIPT, a LUA-based language which lets you program…

2025 Recap & 2026 Plans

Well, here where I sit in this little part of the globe it’s been 2026 for one sleep now, so I figure I might post a recap/plans thing. This post contains a list of things I did in 2025, and what my plans are for 2026. As much an inventory for myself as anyone else. 
 
 First, and most obviously, I shipped Death by Scrolling with Ron Gilbert (which you should go grab on…

Leica Repair


 Some time back, I bought a Leica IIIf **, a 1955 model (one of the final ones produced - the III series was discontinued after 1960). It’s one of the last of the original Barnack-style Leica rangefinder cameras. I’d wanted one for a while, but to be honest the main reason I got it was that for a Leica with a lens it was absurdly cheap, and came with a 3.5cm lens which I knew I…

Games as Experiences

We live in a time where we have access to a true embarrassment of riches when it comes to media access. By that I mean, we have truly enormous number of movies, TV shows and video games are accessible to us across digital store fronts, physical media stores (at least, while they still exist at all), and thrift stores. If anything, the biggest issue many of us face when sitting down to watch a…

Notes on Film 1 - Into the Jungles

Note: Yes, I know I wrote a complaint about ’everyone reviewing things’, and especially how ‘reviewing’ things meant I stopped enjoying them. I’m starting a new little series here, not to review films I watch, but to provide some thoughts on films I am re-watching. I’m going to putt them in sets, I think, several at a time. So, here’s the first bunch:…

Undead Game Genres

Around the time I was pushing 18-20 years old, adventure games died. RIP adventure games. Gone forever, never to come back except in Germany, etc, etc. 
 I wasn’t particularly upset by this at the time, because iD software had let off an atomic bomb on PC gaming, and I was too busy being excited by 3D graphics and fast-paced action gameplay of a sort I had never even imagined before to…

It's Free! All Free!

Today is a big day. In a few hours as I type this Death by Scrolling , a game I made with the man who needs no introduction, Ron Gilbert, becomes available. It’s been an amazing project to work on. But it also got me thinking about my personal projects. 
 When I began to put up my vampire prose and my weird little throw-back BBS game (Swords of Freeport), I was struggling with a day job…

Post-Expo Malaise

To get this out of the way: working from home is good. It’s good for me, it’s good for many other people. The studies agree. I’m not saying it’s always the best fit for every industry or even every company, but I am saying that most of the pressure to come ‘back into the office’ come from overly-controlling bosses and people who are sitting there eating the rent…

Touch and a Burning World

Note: there are a lot of generalisations in this blog post, as it’s kind of a stream of thoughts. Most things are more complex than the way I word them below, so please don’t @ me saying as much - I’m well aware. 
 My life isn’t what I expected it to be. Not in a bad way, just in the kind of way where if you described who I’d become and what I was doing to me at…

There's No Rain on the Internet

A good friend of mine just made an observation: 
 
 “We don’t have profit seeking capitalists anymore. They had a moral compass. Usually a fucked one but they had one. Now we have rent-seeking post-capitalists.” 
 
 If you ask anyone around my age or a bit younger (at least, one who wasn’t born with a silver spoon massaging their gums) which category of…

Returning to Vice City

What follows is a sort of loose collection of thoughts I had during my current re-visit of 2002’s Grand Theft Auto: Vice City. Don’t expect some grand conclusion or an essay; just come with me on this little trip, won’t you? 


Film and Digital

In the past four years or so, I went from having done a bit of photography in my past, to doing a lot of photography in my present. I went from owning merely a single beat-up rarely-used DSLR I’d owned since 2006, to having a spreadsheet full of cameras ranging from a modern mirrorless camera to dozens and dozens of old rangefinders and SLRs obtained from markets or found by friends in the…

Bathtub Soap Bubble OS

Like a lot of you, I recently upgraded (or downgraded, if you’re being unkind-but-fair) my iPhone OS to the new one, iOS 26, which has the biggest UI shakeup they’ve done for years. Gone is some variation of the semi-flat Apple UI elements, replaced instead with semi-transparent floating all over the application or web page’s content, floating in and out like that stoner at your…

Everyone's a Critic but Me

Social media has a lot to answer for. Along with everything else truly terrible about it, we also have to suffer the indignities of the existence of Letterboxd. Beyond the horrid misspelling of the word, this service has resulted in friends at parties saying, “Did you read my letterboxd review of that new Marvel Film, Chongusman? Here, let me read it to you.” 
 In practice, of…

Writing Pulp

Part of my time in my recent two week micro-blogging absence has been spent writing. Quite a lot of writing, in fact. But also writing in a way that’s a bit different than my usual method. 
 As I’ve been working on Deck & Conn , I kept thinking back to the kind of materials that games like this might have had if they were released in big boxes back in the ’90s. Nice fat…

First Post

This is not my first blog. It’s not even my first blog that’s actually running. My main blog is over at elissablack.com , where I mostly talk about my game dev work. And that’s fine, of course. I even used to write personal blog posts there, though not in a while. 
 So how did this come about, and what is it? 
 I spent the last week or two offline. No social media, beyond…