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Getting Dicey

Getting Dicey is an actual play TTRPG podcast recorded in Wellington, New Zealand. While Getting Dicey is a comedy podcast, you will find yourself on the edge of your seat when things start to get serious. With a big bad always looming from the shadows, it looks like things are Getting Dicey. Watch us live at twitch.tv/GettingDicey, join in the chat on Discord, and support us on Patreon! Links to everything on Twitter.

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Rime of the Frostmaiden - Session 24 - My dad could beat your dad.

The added threat to the group causes them all to dig deep and pull out new moves in a rush to the finish this fight.

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Rime of the Frostmaiden - Session 23 - 5 inches of trouble.

A caged undead ogre somehow becomes a problem as things heat up inside the stronghold.

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Rime of the Frostmaiden - Session 22 - Jannick's time to shine.

On the doorsteps of a Duergar stronghold, the group spend time investigating and planning for the best way to get inside unseen.

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Rime of the Frostmaiden - Session 21 - The chase.

The invisible thief drops their spoils and takes up off into the night. With very little light, and a sense of urgency, the group use everything in their arsenal to stop it before it gets away.

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Rime of the Frostmaiden - Session 20 - The case of the missing lantern.

The group learn of the theft of random items over the last few nights at Caer-Konig and spend the day investigating and planning a trap for the mysterious thieves.

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Rime of the Frostmaiden - Session 19 - To Caer Konig!

With Caer-Dineval taken care of, the group learn of a spire not too far from their current location, level up, and move north to Caer Konig to see whats happening with these supposed vandals.

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Rime of the Frostmaiden - Session 18 - Clearing out the castle.

The battle against the Knights of the Black Sword comes to an end. Will Huarwar step back and surrender or force the group to bring him down? And how will Avarice react to the group interfering with the cultists plans?

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Rime of the Frostmaiden - Session 17 - The cultists must die.

With Kadroth dead at the party's feet, Thoob informs them that it's all part of Levistus' plan. It was all going smoothly until they demanded the cultists to leave...

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Rime of the Frostmaiden - Session 16 - Hethyl.

The group meet with Hethyl and learn more about their destinies, Kadroth, and Levistus. Armed with new information, Harkness plots for the demise of the cultists from the inside.

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Rime of the Frostmaiden - Session 15 - What's happening at the Caer?

With the Duergars taken care of, the group continue onwards to the Caer at the top of the hill. With the Speaker being too sick to meet them personally, they're introduced to someone else: a tiefling called Kaldroth.

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Rime of the Frostmaiden - Session 14 - The invisible threat.

Something stirs in the abandoned tavern, something miserable, and something that doesn't want to be found. The group find themselves surrounded by the most dangerous threat yet.

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