We are now officially in beta on Steam! Not only are doing the usual testing on the game engine, but we also need to test gameplay, player versus player real-time play, and player versus AI. Perhaps most importantly, we want to ship the game with fifteen to twenty solid scenarios for you to play. These [ ]
Click on the above to launch a YouTube video about General Staff gameplay AI. This feels like a propitious moment; at least I m drinking some decent scotch. I ve got the AI that I ve written ad nauseum about (links: papers, thesis) hooked up to the General Staff engine. This was something that, on paper, was supposed to be [ ]
When I first designed General Staff: Black Powder I decided to make this the ultimate in accuracy for historical battlefield simulations. The time it would take for every courier to travel from one HQ to a subordinate HQ and then on to the specific units was precisely calculated. Nineteenth century commanders issued orders that were delivered [ ]
Early-backers of General Staff: Black Powder are cordially invited to participate in Player versus Player testing on Steam. If you are an early backer of this project and want to participate in this beta test, please send an email to BetaTester@RiverviewAI.com. On a personal note, I just want to add, that in the ‘old days’ [ ]
The above screen recording was posted by Matthew on our General Staff development Discord server recently and I wanted to share it. It shows all of the the units at the battle of Ligny moving simultaneously. This isn t a test of the AI, so don t read too much into where they re going at the moment. [ ]