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Coding "This is Us"

About 6 months ago, we presented a PC demo production at Revision 2025 . If you haven’t seen it yet, go watch it here . 🙂 Shot from the intro sequence of This is Us . In this post, I thought I’d go through some of the graphics techniques that were showcased in the release and that I think are exciting. Path tracing Arguably, this is the biggest one. 🙂 One thing to keep in mind though…

Road to Revision 2023

Back in 2021, I got in touch with Made in the hope that we could join our efforts in creating a PC demo for Revision . Made has been making demos for years and had recently won two Revision parties in that category, an impressive feat. So, I sent him a couple of renders I made with my personal engine hoping that’d get him excited enough… He accepted pretty much instantly, so we…

Visual node graph with ImGui

I wanted my first post on this blog to be about the node graph system that I created for my personal graphics engine named “RogueEngine”. I may talk about the engine itself in another post but for now I’d like to focus on its UI. As a teaser, here’s a screenshot of the tool running our Revision 2023 demo: Intro sequence from Reality Check . A bit of background I started…

Hello, world!

This will (hopefully) be a place for me to share my personal experiments in the world of real-time graphics and demomaking . Stay tuned!

About

Hi there, my name is Guillaume and I am a graphics programmer at AMD in the Advanced Rendering Research group. This site is dedicated to my personal projects, I hope you find it useful!