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Gargaj

Stumbling and failures from the world of someone who clearly doesn’t know what they’re doing.

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Latest posts

How to engine - a quick tutorial

A few weeks ago I decided I am fed up with the current state of things particularly in the demoscene...

The tools, techniques and conclusions of diskmag archeology

Not exactly a text post, but here’s a video recording from my talk from Evoke about how we...

ÜD20: 30 seconds and 64 kilobytes

There’s something to be said about unwanted situations that jostle bits of your creative...

Getting stuff done - practical solutions for pulling off large projects

So this might be an unusual post for a site that I predominantly intended to be a collection of...

A breakdown of the Revision 2020 Threeway Battle shader

Those of you who have been following this year’s edition of Revision probably remember the...

“PILEDRIVER” - Driving an aging demo engine to its limits

The first memory I can recall of working on what became ÜDS3 was sitting on the floor of San...

“Along For The Ride”, a reasonably complex demo

It’s been a while since I’ve been anticipating people finally seeing one of my demos...

The making of the realtime version of Tomthumb

I’ve held a longtime fascination with Tomthumb, ever since it was released in 2002 - not that the...

“Kacce”: 4k procedural graphics without raymarching

In 2013, Revision was an odd situation for me: after doing a remix for a commercial artist, I found...

Making the Machine - part 2

(read the first part here) Concept and content When I finished the music, I already had some...

The Clusterfuck of Javascript Date Parsing

The code var date = new Date('2013-02-27T17:00:00'); document.write(date); The ISO...

Making the Machine - part 1

[Originally published at Displayhack] Preamble Ödönke bánt.In hopes that most people enjoy...