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Game Production Alchemist

Prepare to encounter unconventional perspectives on game production, LiveOps, leadership and transmutation.

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Only 14 of 213 Producer Job Postings Are for Beginners

The ladder above the entry point is disciplined. The entry point itself has nearly disappeared.

Most of My Antifragile Production Wins Were Accidents, and I Only Noticed by Looking Back

Reactive hardening is not the same as seeking stress

Production 101 - #8 Legal Documents Every Game Producer Should Know

The contracts you didn’t sign are still your problem

I Have Never Seen a Game Fail Because the Artists Were Too Slow

AI is optimising the cheapest part of production

This Free Flow-Metrics Tool Was Too Technical For Me a Year Ago. Not Anymore.

An agent set up what I could not

The AI Deadline Nobody In Games Is Talking About Lands On 2 August With Real Fines Attached

Article 50 does not care what Steam thinks

Production 101 - #6 The Traits That Separate Good Producers From Everyone Else

What high-performing producers actually do differently, from day one

Reading Bruno Baketarić Fixed the One Kanban Problem I Never Solved in Decades

Why I stopped mapping activities and started naming states

Nobody Decided Godot Had an AI Problem for Months. Then Somebody Finally Did.

The line between a risk and a rule

The AI Question in Games Needs a Second Axis, and Then a Third

Josh English built a good ladder. Here is the map it belongs to.