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🌲🌍 Environment Artist: Professional role dedicated to modeling, texturing, and building immersive 3D digital worlds and game levels.
👤⚔️ 3D Character Artist: Specialized position creating high-detail character models, texturing, and optimized assets for video game projects.
🎬🎞️ 3D / 2D Animator: Creative role focused on bringing characters and game elements to life using keyframe or skeletal animation workflows.
🎨✏️ Concept Artist: Visual development position crafting initial design concepts, characters, and environments for games and digital media.
📱🎮 Game Art & Production Roles: Various opportunities spanning UI/UX design, technical art, and asset pipelines for mobile and AAA titles.
🎮🎨 Technical Artist: Bridging the gap between art and engineering by optimizing game assets, building shaders, and streamlining pipelines.
🔦✨ Lighting Artist: Responsible for setting the mood, establishing visual depth, and enhancing environmental storytelling through in-game lighting.
💥🔮 VFX Artist: Creating dynamic visual effects like explosions, magical spells, and environmental particles to enhance gameplay impact.
🖱️🖼️ UI/UX Designer: Designing intuitive menus, heads-up displays (HUDs), and player interfaces to ensure a seamless user experience.
📜✍️ Narrative Designer: Crafting branching dialogue, lore, and world-building elements that drive the emotional core of video game stories.
Character Animator (Humanoid Animation) - Unfold Games
Lead Character Artist [Tom Clancy’s The Division 2] - Ubisoft
3D Character Artist - Project AA - Loonshot Games
Lead Character Artist- Streamline Studios
Senior Level Artist [Tom Clancy’s The Division 3] - Ubisoft
Senior 2D Unity Animator - Easybrain
Lead Props/Environment 3D Artist - Sperasoft
3D Environment Artist - Talent Pool (N Americas) - Side
Charleston, SC, USA HybridFull time
3D Environment Artist - Aesir Interactive
3D Environment Artist - Streamline Studios

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