As an indie developer, sooner or later you ll be wanting to build a dialogue between your characters. It is important in RPGs and story driven games where characters interact, talk, give missions and so on. It was long in my todo list so finally I decided to give it a try. The approach I m gonna [ ]
This shader is available for paid download on my asset store here. You can choose to make it yourself by following the tutorial below. Recently, I was really inspired by the water shader from Sea of Thieves. I came across a reddit post that seemed to capture that stylized vibe, and I wanted to build [ ]
This is a beginner-level tutorial. Our goal is to create a peaceful game where you can steer a boat around a calm sea dotted with small, low-poly islands. I’m assuming you’ve already gone through my Pong and Flappy Bird tutorials (if not, it’s a good idea to do those first). But don’t worry; it’s not [ ]
This is a beginner-level tutorial. In this tutorial, you will create a Flappy bird game with meee!!! It is a simple game that teaches some fundamentals of gamedev. You should also look at the Pong game tutorial and 3D boat demo later. Create a Godot Project Open the Godot Engine and click the Create button [ ]
This post is part of Godot FPS tutorial series. Concept: A game without goals can feel directionless. By building a robust and data-driven objective system, we can easily create engaging missions and guide the player s experience. This system will be our storyteller, turning a simple sandbox into a structured adventure. Now, it s time to give [ ]
This post is part of Godot FPS tutorial series. Concept: In this tutorial, we ll make a melee weapon using the same weapon system. We have already made weapon_data.gd that holds melee specific information. In this tutorial, we will make use of it by implementing a knife. Knife Equipped Scene Setup Create a folder for Knife, and [ ]
This post is part of Godot FPS tutorial series. We ve built a complete combat loop with weapons, AI, and health, but our player is flying blind. They have no way of knowing their health status or how much ammo is left in their revolver without checking the output log. It s time to give our player [ ]
This post is part of Godot FPS tutorial series. Above GIF is taken from the template on Itch.io. Concept: We have a core system, but it feels off and boring, we will add some juice/gamefeel to it. A red cube appearing on an enemy doesn t scream satisfying headshot. It s time to add the visual flair [ ]
This post is part of Godot FPS tutorial series. Concept: This is it. The final piece of our core combat loop. Let s give our firefights stakes, consequences, and a clear winner. In our last tutorial, we brought our world to life by creating an AI enemy that can hunt and shoot at the player. We have [ ]
This post is part of Godot FPS tutorial series. Concept: We will make enemy controller that uses same weapon system that player does, moves in same way as player but uses Godot s navigation system to calculate paths and takes its own decisions. Our game world is interactive, our weapons feel good, but it s all a bit [ ]