Audiovisual Performance ETHEREAL SIGNAL 2023-10-15 Oakland, CA A live performance iteration of Subspectral . Audio Gearlist — clockwise from the laptop. Intel-based 2015 Macbook Pro Motu Ultralite mk-5 Modular Synthesizer Korg XD Module Moog Minitaur Ableton Push 2 Empress Reverb FMR Audio RNC1773 Compressor Shure SM57 Visuals Pre-Rendered visuals were created using a custom generative model based…
Full Length Album released under my musical alias Stripe of Mirrors 14 tracks – 1 hour, 14 minutes Listen: album.link/subspectral Subspectral is an introspective, internal journey through landscapes and architectures of temporal ruminations and emotions pertaining to the Other world. A labyrinthine of time, textures, and spaces, that resonate between the finite experience of life and infinite…
An interface for relative galactic timekeeping 🌍🌎🌏⏳ ~ Work in progress draft/dump as the project takes shape ~ Last Edit: Tue Apr 28 14:41:00 2020 Thesis Cycles are the core principal of the universe, and are all pervasive. We are thoroughly enmeshed in cycles and the periodic rhythms, which span the frequencies of space and time. Some are of the most obvious on a daily basis: our sleep…
what: audio performance when: Saturday, February 26, 2022 at 8pm PST where: Indexical tickets: tickets Sound, Systems, and Psychoacoustics Sound, Systems and Psychoacoustics spans two back-to-back days of performance at Indexical, presented in collaboration with Nada. The mini-festival outlines a contemporary practice in the tradition of electronic music while dramatizing the auditory process as…
Multi-channel Sound Performance @ CCRMA Modulations. In memoriam for Carr Wilkerson CCRMA presents a Modulations concert in loving memory of longtime CCRMA staff member Carr Wilkerson (1966-2019). Carr was responsible for organizing CCRMA’s previous Modulations festivals. Friends of Carr will present live performances and fixed media works of electronic music. Works and performances by: Constantin…
Intro to Photogrammetry source on github Author: gabriel dunne twitter: @gabrieldunne ig: @gabrieldunne Headlands Bunker Scan (Dense Cloud with Image Planes), Agisoft Screenshot. Source: Okaynokay, Twilight Engines 2019 What is Photogrammetry? Photogrammetry is the process of creating 3D objects from 2D photographs. The process can be used to scan anything from objects and people, to architecture,…
Twilight Engines with artist Vishal K Dar is a part of an ambitious global project: Edge of See. The app activates a series of site-specific sculptures that push our senses of vision, scale, motion, and time. Dar brings his primary question — What is the edge of sight? — to the abandoned structures of the Marin Headlands, using technology to overlay former military batteries with these “engines”.…
META FLUX of Present Futures Works By Nicole Aptekar Ryan Alexander Harvey Moon Gabriel Dunne Mike Jacobs About meta (a) pertaining to or noting an abstract, high-level analysis or commentary, especially one that consciously references something of its own type. flux (n) continuous change, passage, or movement Framing understanding through routines and systems, Metaflux is a body of…
https://clavesangelicae.com Claves Angelicæ is an installation and procedural system that enables a participant to inscribe a magical Word onto the Ethereum network. The seven step process is designed to collect and transmute the participants’ input data into an encrypted message. For the participant to cast their Word they must transmit Ether to a preselected set of charities. Once the spell has…
Who: Cullen Miller & Gabriel Dunne What: Soundwave Festival presents ‘Networked Utopias’ When: 8pm | 2 November 2017 Where: Contemporary Jewish Museum, San Francisco, CA “Latency”, a performance by Gabriel Dunne and Cullen Miller , delves into the experience of discontinuity in mediated digital communications. The piece builds a sonic narrative produced through affects of networks, computing, and…
GDSS ( Stephanie Sherriff + Gabriel Dunne ) (sound) Steve Dye (visual) Live A/V performance NIGHT ROUNDS: LIVE FILM + SOUND FEATURING DANNY PAUL GRODY (MUSIC) + BILL BASQUIN (FILM), STEVE DYE (FILM) + GDSS (MUSIC), JOHN DAVIS (MUSIC) + LORI VARGA (FILM), JORGE BACHMANN (MUSIC) + ANNA GEYER (FILM), THE LAB, SAN FRANCISCO, CA, 10/14/2017 An evening of live film and music performances featuring eight…
Paul Clipson (visual) 16mm Film Tryptic GDSS ( Stephanie Sherriff + Gabriel Dunne ) (sound) ETHEREAL CHANNELS: EXPERIMENTAL FILM + PERFORMANCE PAUL CLIPSON + GDSS JOHN DAVIS + JOSHUA CHURCHILL BOBBY ENGLISH JR EMERYVILLE, CA, 8/20/2017 Ethereal Channels is an evening of experimental film and performance showcasing new time-based works by Paul Clipson + Gabriel Dunne + Stephanie Sherriff, Joshua…
“Ribbon” is a series of 3D scans of un-fired clay forms that I’ve used in various plots and sculptures. Using traditional clay sculpting methods, 3D scanning, and further manipulated with digital sculpting tools, “Ribbon’s” virtual body now occupies a liminal space as a ghost-like spectral shadow, echoing its original hand-sculpted clay form, augmented by an animated surface. Exhibition 2022 NFT…
I worked with NTC to create the boot/launch process and intro/launcher UI Design and UI Framework for PocketCHIP. Written in C/C++. PocketCHIP is an open source game console, a portable synthesizer, and a Linux field terminal. PocketCHIP, by Next Thing Co, includes a CHIP, a case with a 4.3 inch 480×272 pixel resistive touchscreen, a clicky keyboard, GPIO headers on the top of the device, and GPIO…
Aestral Orient (2016) Audio/Visual Performance Soundwave ((7)) Biennial: Architecture Grace cathedral, San Francisco, California A site-specific audio/visual performance in collaboration between Stephanie Sherriff and Gabriel Dunne . audio for the piece is spatialized and comprised of numerous field recordings and is controlled using a micro-controller, conductive tape, and max msp/jitter.…
By Cullen Miller & Gabriel Dunne 16 June 2016, 7:30 p.m. Exploratorium, Pier 15 San Francisco, CA, Kanbar Forum TXT_STRCT is a performance system for particle sonification created and performed by Cullen Miller and Gabriel Dunne. Navigating concepts such as emergence, fluid dynamics, and complexity it is a piece that attempts to steer and instrumentalize chaotic algorithmic processes for…
Intro to Projection Mapping Projection-mapping techniques allow you use software to paint with projected light onto physical shapes. Projection mapping is an effect of Chiaroscuro , which is an art that “uses of contrasts of light to achieve a sense of volume in modelling three-dimensional objects and figures.” Instructor: Gabriel Dunne gabe@gabrieldunne.com gabrieldunne.com Workshop History 2014…
Hyper Terra A projection-mapped sculpture with an integrated projector, computer, and power supply. The sculpture is a mountain with simulated solar and lunar lighting that can be set up with any lat/long on Earth and a point in time. The graphics software has controls for time advancement towards the past or future, the long/lat on Earth, solar/lunar positioning, light color, and more. The result…
Okaynokay is a creative studio founded by Gabriel Dunne and Ryan Alexander. oknk.studio Notable Projects by OKNK Twilight Engines , with Vishal K Dar Seaquence , a musical iOS App
Originally posted on instructables.com Download PDF Download Rhino File (.3DM) Table Top Inner Triangles: Mahogany Inner Triangle Edges: Purple Heart Outer Middle Parallelograms: Mahogany 3x Hexagon Edge: Walnut Outer Octagon: Red Oak Table Base 3/4” Birch Ply 1” Steel Bar Custom Brackets The concept for this tabletop came from a floor design for a geodesic dome. I wanted to geometrically…
Tetra Field Gabriel Dunne 2014 laser-cut plywood, grasshopper, touchdesigner, python A series of algorhythmically generated projection-mapped truncated tetrahedrons laser-cut from 10mm ply. All vary in size, orientation, truncation, and all have a boolean intersection with the wall as if each object is embedded within it. After manual assembly, the generated geometry is utilized as a base for…
Article written during an artist residency at Autodesk/Pier9. Originally published at Instructables.com , as part of a series of generative form and fabrication projects. Download PDF Phi and The Golden Proportion When creating things that have form, the process typically does not depend on a singular methodology when generating, perceiving and manipulating a shape. Among these methods are the…
Abstract A proof-of-concept collection of patches that shares polygon mesh geometry from Grasshopper to TouchDesigner in realtime via OSC. The ability to share mesh data between Grasshopper and TouchDesigner allows for a streamlined workflow when projection-mapping geometry. It eliminates a mesh export/import step, and doesn’t rely on TouchDesigner’s mesh editing tools. It streamlines the process…
Vatica Dahlia - “Rites” “Ritual is the primary method of programming the human organism.” Sam Webster Much like creating a piece of software, a ritual is crafted procedurally and when compiled correctly, there are results based upon what constituted the contents of the procedure. Vatica Dahlia’s Rites is a custom time-based system designed to port, compress, and obfuscate the Knowledge that has…
projection sculpture concrete, plaster, multiuple projectors, computer, custom software 12’ x 3.5’ x 3.5’ 2 channel projection Site Specific, New Dehli In collaboration with Vishal K. Dar Release - New Delhi, 2012 When artists, Vishal K Dar and Gabriel L Dunne, presented their work in a small space in Mehrauli, on the fringe of the community’s development, the children of this neighborhood had…
Visual Performer: Gabriel Dunne, Music Performer: Chris Carlson @ CCRMA Modulations 2012 Vimeo this visual set was based on live-coding experiments with non-periodic tiling patterns. I’m still fascinated with the forms. Towards the end of the night I started using color. visual software created with: audio-shadertoy for this setup, the live audio was analyzed by ChucK through the built-in mic on…
Live-coding GLSL editor with audio spectrum data for creating audio-reactive shaders in WebGL. Coded numbers in the shader become converted into performance sliders as they are typed, allowing any variable to be performed. Live audio data is made avaiable as a variable to affect visuals. created by Ryan Alexander, Reza Ali, Gabriel Dunne Source on Github . exhibition Audio Shader-Toy at Creators…
The Sri Chakra or Shri Yantra of Tripura Sundari is a yantra or mandala formed by nine interlocking triangles surrounding the bindu. Four of these triangles are orientated upright representing Shiva or the Masculine. Five of these triangles are inverted triangles represent Shakti or the Feminine. Because it is composed of nine triangles, it is also known as the Navayoni Chakra. Kali → goddess of…
audiovisual performance, installation 7’ x 7’ x 1’ projection-mapped sculpture, stereo audio Processing/Java, OpenGL, Ableton Live, MaxMSP ICOSI represents my practice and experiences in regards to my own growth and experience. Geometrically, the form is inspired by sacred polyhedra that represent forms of transition. The form is composed of 7 panels trimmed and scaled from a full…
projection sculpture 7’ x 7’ x 8” Wood, Fabric, Java/Processing, Ableton Live, Max/MSP A one dimensional visualization of the universe represented as varying length of vibration and time cycles. concentric rings representing lengths of time oscillate between the age of the universe, planck time, and the current moment. statement the central point of a circle is the beginning of a one-dimensional…
A biologically inspired sound toy In collaboration with Ryan Alexander and Daniel Massey. Lives at seaquence.org Built with Flash/AS3 Installation at Gray Area, San Francisco, 2010 Monome-inspired hardware Step-Seaquencer Controller, ie, the “Seanome”
C++/OpenGL Software Projection Dimensions and length variable An exploration of infinite/finite space. The user transitions between macro and micro environments of mathematically infinite scale, limited only by computer processing power. As the viewer moves through multiple spaces, their scope and perspective widends and transcends while space becoms infinitely big and infinitely small…
Proposal Rendering. Image Copyright (c) 2009 Stamen Design Interactive Software developed by Gabriel Dunne with Stamen and SOM Architects for a conceptual route-map display proposal for the San Francisco Transbay Terminal project. Bay Area transit visualizations show public transit on an interactive map created from transit stations. Each route is a represented as its geographic path, the height…
Cymatic (Wave Form) Organ 6 Channel Audio Installation speakers, water, arduino, processing, chuck, audio interface dimensions variable Speakers are suspended and filled with water. Speakers emit a frequency based on user-interaction that results in a visual and interactive display of vibrations. Each speaker is waterproofed, facing upward, and filled with water. Speakers are fitted with…
Animation software created with Processing. MEKSTENSION - (c) Gabriel Dunne 2009 Abstract Visual Software to be used stop animation animation tool. Software allows an animator to extends geometric objects into space and modify their parameters. Animation optomised for a display resolution of 2560 x 1600 Created at Mekanism for a lofi/hifi stop-motion opener for CAT 2011 conference. Design Document…
Swim Tank Interactive graphics software C++/OpenGL A form follows an infinite, oscillating path drawn by the user. The user controls the direction a “fish” on two axis, while the depth of the path follows a sinusoidal rhythm that is affected by paths previously drawn.
Using realtime GPS data to visualize the journeys of Yellow Cabs in San Francisco “Cabspotting” San Francisco Taxi-Cab Visualization Among the first uses of realtime data in a visualization of any kind on the web, Cabspotting was shown in the Design and the Elastic Mind exhibition at the Museum of Modern Art in 2008, was shown at NighTime Dreamreal at the Shanghai Power Station of Art (November…
c++/OpenGL Interactive software A network of dots and lines interacts with itself as enmeshed physically-simulated chains. Depth determines audio volume. Intersections, connections and line-length determine tones. Similar tones and chord groups are designated with additional web lines and connections. You are able to interact with each web line as the strings of an instrument, each tone resonating…
Rattle software synth controller proof-of-concept A digital software rattle experiment. Rattles and shakers can be instanced and embedded into one another, allowing for a wide rage of sensitivity, sonic subtlety, and layers when making sound. Interaction with the digital rattle done through wii-mote. Rattle impulses trigger a synth via OSC, triggering ChucK or Ableton Live. Various experiments…
Organic forms react to the user and each other. Their motions and position in space create and/or affect audio. A tenticles depth in space is correlated to volume, while its color is linked to a tone in the audio spectrum. Interaction with the tentacle instrument is smooth, undulating, jellyfish-like. c++, OpenGL
“Dots” is an interaction between human and computational order and chaos. Notes are generated in an circular ordered, repetitive pattern. Connection lines represent human-played audio tones, line length representing pitch. While notes are played by the human musician, the notes wander away from their original places, warping and distorting the connecting lines, resulting in a more chaotic and…