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Gabriel Cornish

Senior Game Designer with 10+ years of experience.

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Latest posts

Postlets: Microblogging with a Bookmarklet

Microblogging should be simple and easy. But, most microblogging services are overkill for me. So, I made Postlets. A way to create and manage a microblog with a bookmarklet. No account creation. No complicated static site generation. Works offline. Outputs with microformats2 and HTML Journal Exports an RSS feed. Has strong HTML Energy Install Bookmark this link: Postlets Click the bookmark to…

Playing Games Is Playing Games

Wishing there was more time to play games is not playing games. Thinking about playing games is not playing games. Browsing Steam sales is not playing games. Stressing about your backlog is not playing games. Buying more games is not playing games. Optimizing your gaming rig is not playing games. Arguing about games is not playing games. Listening to podcasts about games is not playing games.…

We All Just Want To Be Heard

A few times in my career I've had to design leader boards for games. I have mixed feelings about them. As a player, you either care about them, or you don't. But, a leader board is rarely ignored. The player can feel its presence even if they're indifferent to it. Ok, so what? Recently, I've noticed some posts about Bear's trending page and it makes sense that it gets written about. In games,…

Everyone should play more games offline

There's something cozy about playing a video game offline. Try it. Turn off WiFi in the house or go into offline mode and boot up your favorite game. Get comfy with your favorite beverage and snack. If the game works in offline mode, you're in for a real treat. You'll notice: Nothing is trying to "keep" you longer than you want to be there. Microtransactions don't work or are non-existent. The…

Consume, Consume, Consume, Create

At the end of the day, when the kid is asleep, I sit down in front of the TV and hours go by. The algorithm tells me to consume, so I consume. The strength needed to fight it isn't there. It never ends. Consume, consume, consume, consume. Then it's time for bed. Repeat, evening after evening. I don't know what I want from my nights, but I know its not this. The only thing I know to counter…

What Exactly Is a "Good" Game?

I've always struggled with the desire to make something that is considered "good"—and to do it consistently. The problem is, "good" is subjective. This led me to discover one of my toxic traits: I want the subjective to become objective. I'm always searching for a reproducible and systematic approach to the creative process. I like things to be clear and straightforward. It's flawed thinking, but…

A Daily Routine For Unemployed Game Developers

🕹 This year I became unemployed for the first time. Many of us in the game industry continue to be laid off, so I wanted to share how I structured my day in order to land another job in the industry. After the initial shock, and a bit of floundering, I decided to craft a simple daily routine that was essential for my mental well-being and productivity during the job hunt. Morning: Create 🎨…