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Ray Tracing In One Weekend

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This is my own implementation of Ray Tracing in a weekend by Peter Shirley. It’s pretty simple and follows the book closely. The the two main modifications I made were using stb_image.h to output .png files and reorganizing the data a little so that the computation could be parallelized using OpenMP. The performance gain was great compared to the small amount of work it required. If…

This is my own implementation of Ray Tracing in a weekend by Peter Shirley. It’s pretty simple and follows the book closely. The the two main modifications I made were using stb_image.h to output .png files and reorganizing the data a little so that the computation could be parallelized using OpenMP. The performance gain was great compared to the small amount of work it required. If you’re not familiar with the book it involves creating a simple ray tracer from scratch.

Read on /projects/raytracinginaweekend/

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