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Exploring ways to optimize compute shaders - Part 1.

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In this post we’ll be looking at compute shaders, profiling tools and failed experiments to improve performance. This is my journey learning compute shaders first through WebGPU and then Vulkan. My goal was to implement Conway’s Game Of Life algorithm in a brute force manner and to make it run as fast as possible on the GPU . This will not be a tutorial on how to setup compute shaders.

Read on /posts/compute_shaders/

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