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FPGAArcade

Programmable Gaming Hardware

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R2 “Phat” proto update.

Well, here we are mid-2025 and still no R2 board. Must be vaporware like several other next-gen FPGA projects? Absolutely not! I ve been documenting the progress on our discord all the way through, but as we near the end of the (very difficult) hardware stage it s time for an update here. I didn t want to [ ]

Replay2

Well, here we are at the end of 2024. Already. I get a lot of questions along the lines of where are we at , why is it taking so long etc etc Replay2 is a complex board both electrically and mechanically. I am trying to do it at a low cost, which means a low [ ]

Replay2 design nearing completion

I m not doing very well at posting updates here, the Discord is where to be to get the latest gossip as we struggle to complete the design. The link below will work for a week, I ll post another update after that. https://discord.gg/UFH REMOVE PxsMc We are out of NDA with Intel now and the Agilex5 info is [ ]

Replay2 update

It s been an exciting two months learning about the new Intel Agilex5 and the RK3588 used in our new Replay2 platform. The design and schematic are nearly completed after a number of last minute changes/improvements. Samples of the part are on the way and we ll post some detailed layout images and specs of the [ ]

Replay2 Teaser

It s been a long time coming, but we are really excited to announce that Replay2 will be based around the Intel Agilex5 FPGA.

Replay2… the saga continues

It s been a long time coming, but the desk is clean and ready for the first hardware prototype, hopefully December 23 . Good things come to those who wait.

Namco CUS34 – second mode.

I m fully focused on Replay2 currently, but just a quick update on the Namco CUS34 replacement. I really wanted to complete the alternative mode used on ToyPop and Libble Rabble. Using my 20 year old bit of vero-board, I can compare the replacement and real chip directly. The logic analyzer connects to both parts and [ ]

Namco CUS34 reverse engineering

I ve been shipping Namco CUS34 replacements for a while and the majority of the engineering work was done over 10 years ago. Reverse engineering the silicon by decapsulation of the die, taking pictures and manually tracing them is best way to understand what is going on, but it s very time consuming. Most of these chips [ ]

Bridging the analog gap

The investigations up to this point remained entirely in the digital domain. Waveforms like the ones shown in the VLM5030 gate-level design validation and lock-step comparison post were derived from the PCM data right before it enters the DAC. This is most suitable to obtain precise information about the cycle behaviour of the design but [ ]

Analysis and a hypothesis

What could cause that the VLM5030 partially behaves non-deterministic for certain frames? The usual suspects are incomplete reset and randomness. Lots of internal states / flip-flops aren t affected by the RST input, so that could be a cause for repeated execution of the same speech sample. The random source is not strictly random, however. It s [ ]