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Arduino <-> PCSX2 communication

A quick demo showing how you can control an Arduino using PCSX2 (or vice versa)

MSX2

PCSX2 but with a WIP ARM EE Recompiler targetting M series Apple Silicon

Porting Patches / Cheats Between Regions and Versions

How to use instruction pattern matching to port game patches and cheats between regions and versions

PlayStation 2 Data Cache Mapping

Using the EE dcache as your own high-speed memory.

Detecting a PS2 Emulator: Remapping ScratchpadRam

Remapping TLB entries to detect emulators

Detecting a PS2 Emulator: GS Backpressure

Counting GS (GPU) busy cycles to detect emulators

Detecting a PS2 Emulator: When 1*X does not equal X

Using an odd floating point error to detect emulators

Detecting a PS2 Emulator: The VU0 Pipeline

Exploiting the chaotic behavior of the EE COP2 pipeline for emulator detection

Fragmenting memory with the CT24 Format

How to really pull in the benefits of indexed textures

Inline Assembly Dangers

Resolving PS2SDK Soft Reset Issues