The latest updates from the leading global wargaming community “The object of wargaming is to afford a practice field for the acquirement of skill and experience in the conduct and direction of war, and an experimental and trial ground for the testing of strategic and tactical plans” – William McCarty Little Welcome to the July 2026 edition of Fight Club Monthly! HERE’S THE QUICK SUMMARY ·…
Nick Moran brings a rare depth of perspective to this problem. A 20-year British Army veteran, Moran’s career spans an elite SMU community, high-level NATO deployments, and operational service alongside the Royal Gurkha Rifles. Having spent two decades observing the friction between strategic ambition and operational reality, he has insights that cut straight through the institutional boilerplate…
The latest updates from the leading global wargaming community There’s a new sheriff… sorry …editor in town! Hi everyone, my name is Rwizi Rweizooba Ainomugisha. I’m a proud Fight Club member (Author Badge Silver) and the Editor-in-Chief at Wargaming Weekly. The Fight Club International board of directors has recently bestowed upon me the immense honor of taking over the curating, editing and…
A development diary on turning defence acquisition into a playable contest of ambition, scarcity, institutional pressure, and uncertainty. Hi folks, This is the first in a short development diary about an awkward design problem: how do you turn the murky world of defence procurement into a game? That may not sound like the most obvious subject for play. Procurement has a reputation for paperwork,…
In the latest episodes of the Think. Fight. Learn. Repeat. podcast, we go beyond the buzzwords of modern warfare. Host Lex Luciak is joined by Colonel Elizabeth Pham, Director of Joint Plans and Operations at the NATO School Oberammergau, for an intensive two-part masterclass on Multi-Domain Operations (MDO).
Many serious games model capabilities and processes well, but ignore incentives (also called politics). That creates a quiet failure mode in design. The game assumes every actor shares the same objective, so the system behaves like a perfectly coordinated team solving a problem as efficiently as possible. Real systems rarely work that way. Actors operate under competing pressures, and those…
In a recent session hosted by Fight Club International, Christopher A. Lawrence, Executive Director of the Dupuy Institute and author of War by Numbers, joined the conversation to pull back the curtain on the "science" of wargaming. As a historian by trade with decades of experience building massive combat databases, Lawrence offers a sobering look at how modern wargames—both professional and…
We invite you to click the link below to watch our comprehensive recording of the Virtual Town Hall held on Sunday, the 28th. This event, titled the 2025 Fight Club Townhall , was an engaging and informative session where we discussed various critical topics that are essential for our community's growth and development. We encourage everyone to take the time to view this recording, as it contains…
Welcome to our new quarterly update format. This has been launched alongside the usual newsletter, which now serves-up short summaries for each item detailed below. Look out for the end-of-year Town Hall meeting and update, coming in December! ITEM 1. INCOMMING - TOWN HALL 2025 The Fight Club Town Hall is an open meeting for all members during which the leadership will review the year’s…