AI War 1 and 2 fused together!? New build, and it s truly a whopper: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.500_Classic_Fusion.2C_And_A_Megaton_Otherwise The first thing of note is that Puffin s massive total conversion Classic Fusion mod is now released in this build. This has been a two-year project for him, and it essentially hybridizes the first and second AI…
Hey! Chris M. McElligott Park here, founder of Arcen Games. Double announcement today, involving two new partners and a lot of awesome staffing news, as well. Hooded Horse PartnershipFirst off: Arcen is happy to join the Hooded Horse “stable,” working on an untitled project to be fully announced later. This title is set in the
New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#2.999_DLC_Eve (Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.) Lots of last minute fixes and tweaks, a lot of them the sort of thing where we
It s been one hundred and twenty-nine days since the last major release writeup, with forty-nine releases in all (all on the public beta branch), and notes starting here and spanning a further one hundred and four thousand words. That is literally midsize novel-length. If you haven t been reading as it went, I m not sure that
It s been sixty-six days since the last major release writeup, with THIRTY-FIVE releases in all, and notes starting here and ending here. We are now in a mix of multiplayer alpha and beta! (Depends on how you play, some methods are feature-complete and others are not.) If you want the full info on multiplayer s current
The first expansion for AI War 2 is out! It s time for a little retrospective of how things have been going since the October 1.0 launch of the base game. Base Game Updates Put most simply, we ve had 47 patches to the base game since 1.01, which is about one every 3 days. There have
Chris here! By any sane metric I can think of, AI War 2 shouldn t exist. And yet it s more than I ever imagined it could be. (Store links: Steam, Humble, GOG) When we first set out to make this game three years ago, it was far less ambitious. Even that was going to be really
Right so I took a 90ish day sabbatical from work. What the heck was that all about? I said I d update you guys on that (and be coming back to work properly) in January, so here we are. This was a really tough video to make, but overall I m doing well these days. There
Release notes here. Took an extra day compared to what I was planning for this release, but there s a ton in here! First of all, there are a ton of balance improvements that Puffin has put together in order to diversify what gets a damage bonus against what. There s a lot of tuning in that area
Release notes here. This marks the first build of the game that is available to press to preview. How nerve-wracking! There s still a lot we need to finish up in the next two weeks prior to Early Access when it comes to polish and bugfixing, but we have to actually let people see the game at