RSSAmplifier

Blog

Home on fantaize - systems programming & reverse engineering

Recent content in Home on fantaize - systems programming & reverse engineering

fantaize.netRSS feed ↗4 posts

Latest posts

AI makes your DRM Irrelevant

In the age where any skid can crack anything, what is left for actual software products? Links to videos, and references are embedded in highlighted text, text is completely written by a human. There’s no doubt that AI democratized coding , now for most people, they can just pay a subscription $20; start coding in Javascript 1 day, then code in Rust the next. Some will argue that, this is a…

CTFs Are the Only Benchmark You Can't Fake

How Do You Measure an Agent? I’ve been tracking the AI field for a while now, and it seems like every week there’s a new model that tops the benchmark charts whether it’s HLE or SimpleBench, MMLU or GPQA. It seems like these models know everything, but they struggle to apply it their knowledge and fix problems correctly. An agent should be self-aware of its own limits, for…

Stella

Overview Stella is a real-time intelligence platform for Rogue Lineage. It tracks 150,000+ players and serves 2,000+ users through a Discord bot, an HTTP API, and a browser map. Server caps are small: 25 players in Khei, 23 in Gaia. Covering the player base means continuously visiting hundreds of servers at once. I built and run all of it. Data originally came from the hydroxide.solutions user…

How Desync Works on Roblox

Introduction Desynchronization (Desync) is a technique used to decouple your client-side position from the server-side position. This manipulation of state is highly effective for bypassing game security, depending on how the developer handles data. The Three Tiers of Desync Desync’s utility is defined by the game’s architecture: Client-Authoritative Systems * Logic: The client…