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Encounters with AI

We’re all dealing with encounters with AI these days; even if you’re actively trying to avoid it, you’re going to be subjected to it one way or another. An AI image here. A piece of AI slop on the internet. A quick research question via ChatGPT. If you’re still in the workplace, you’re probably being […]

Star Trek: End of an Era

The purchase of Paramount by Skydance Media, or by a tech mogul’s nepo baby, depending on your point of view, might mean Star Trek ends its current ‘era’ of production. I’m going to go on to give my view of this era, but it’s probably safe to say that, at this point, it has sent […]

Werewolf Road Trip: Episode Three

We have a history with third sessions. Not sure how it came about, but for whatever reason, the gaming group that was, via numerous choices and signals across the table, often landed third sessions that proved pretty critical to the overall experience of the campaign. This was no different with this campaign. As usual, these […]

Werewolf Road Trip: Episode Two

Here is a question for you: can good things come out of confusion? I’m a fan of avoiding confusion. Ensure the game’s texture is understood. Clarify the purpose of scenes if things are a bit vague. Utilise a session zero so everyone is on the same page. We can go on and on. Despite this, […]

You Don’t Need to Act!

At its core, this article argues that acting isn’t really what the tabletop role-playing experience is about. It can be, but in many cases it isn’t. In some cases, it’s because the adopted playstyle actively de-prioritises it, but that’s not the focus here. I want scenes that are meaningful, have depth, and convey some emotion, […]

Werewolf Road Trip: Episode One

What happens when two friends who used to belong to a long-term, now broken-up gaming group start having similar thoughts about the quality of the tabletop role-playing experience independently? Well, they eventually start voicing those concerns, connections around similar feelings are made, and a new campaign arises. Thank, frickin’ God. As usual, these posts about […]

Has role-playing become routine?

The human brain is a strange and wondrous thing. It can shift things to the foreground and background, deciding that some things are background routines, not worthy of our attention. When this happens, it has strange effects on both the perception of the thing itself and time. The simplest example was the commute to work, […]

Games Master As A Practice

When the question ‘What is the best way to describe running a role-playing game?’ cycles around on social media, I answer that I view it as a practice. This response is often unique compared to the usual answers you get. Since I use the answer frequently, here is the inevitable post I can link to […]

Exalted: Let’s Fabula Ultima-ise

Do you know the secret about the Fantasy Avengers idea? When I considered running something last time, it was the idea I wanted to pursue. However, it got swapped out at the last minute for the Werewolf: Accelerated campaign. It looks like it will happen again, as I’ve been wrestling with just running Fabula Ultima. Can this […]

Binging Mass Effect: Legendary Edition

I binged Mass Effect: Legendary Edition and it was a glorious experience.