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faea's house

posts from faea's house!

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Pocky & Rocky: Reshrining Expectations

Exploring a complicated relationship with Pocky & Rocky Reshrined by dissecting its combat design and diving into its wider inspirations to build an understanding and appreciation of its unique and aspirational qualities.

faea gaming: July '26

The June '26 entry of faea gaming, my monthly casual games journal!

faea gaming: June '26

The June '26 entry of faea gaming, my monthly casual games journal!

faea gaming: May '26

The May '26 entry of faea gaming!

Makai Toushi Sa・Ga for the WonderSwan Color

Discussing the elegant, haphazard chaos of the first entry in the SaGa series, the WonderSwan Color version of the first entry in the SaGa series, and the positive aspects of remaking an existing work.

faea gaming: April '26

The April '26 entry of faea gaming!

faea gaming: March '26

The March '26 entry of faea gaming!

Metroid

The first Metroid game gives us a lot to talk about: the elegance of how combat challenges are built, the deep replayability of a game whose progression is entirely knowledge-driven, and what's up with that 30hp respawn?

Galaga '88

Exploring both the intense and extremely well-considered play of Galaga '88, and the extremely calming presentation that helps its sessions to become relaxing rather than overwhelming.

faea gaming: February '26

The February '26 entry of faea gaming!

Pocky & Rocky

Talking about the shoot-'em-up-ish Pocky & Rocky, how arcade-style games expect you to approach them, and how adhering to that turns this seemingly-overwhelming game into something rather breezy.

faea gaming: January '26

The January '26 entry of faea gaming!

Finding Artistic Inspiration in Touhou's Early Days

Exploring the growth of an artist through two of their earliest games, and the different places that inspiration can take root from.

faea gaming: December '25

The December '25 entry of faea gaming!

"Oh, that's neat!" ~ Things I Love in Games I Don't

Discussing some standout parts in games that I wouldn't otherwise give myself an outlet to talk about.

MOTHER and Childhood Through Play

Exploring the potential of expressivity through difficulty, through a game that makes itself easier than its contemporaries – and the extremely special experience that lends itself to.

faea gaming: November '25

The November '25 entry of faea gaming!

faea gaming: October '25

The November '25 entry of faea gaming!

Wordless Storytelling in Subterranean Animism

Exploring the depth and potential of expressivity in games through analysing Touhou's most confident outing.

faea gaming: September '25

The September '25 entry of faea gaming!

faea gaming: August '25

The August '25 entry of faea gaming!

faea gaming: July '25

The July '25 entry of faea gaming!

faea gaming: June '25

The June '25 entry of faea gaming!

faea gaming: May '25

The May '25 entry of faea gaming!

faea gaming: April '25

The April '25 entry of faea gaming!j

Tale of a Runaway Dog ~ A DOGSITR Retrospective

A short reflection on DOGSITR: Dog Version, my short virtual-pet experience and my first ever game! I discuss some of the interesting ideas I played with, some shortcomings, and the challenges of charging head-first into development without really knowing what I'm doing.

faea gaming: March '25

The March '25 entry of faea gaming!

faea gaming: February '25

The February '25 entry of faea gaming!