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Ernaud Breissie Blog : Looking For Gamedesign

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Why You Shouldn’t Ask an AI for Advice Before Selling Your Soul to the Devil

Why You Shouldn’t Ask an AI for Advice Before Selling Your Soul to the Devil 1. Case Study: The Experimental Input To stress-test the logical optimization capabilities of state-of-the-art Large Language Models (LLMs) such as Gemini or DeepSeek, the following prompt was submitted: Prompt: "If I meet the Devil …

Theory about lain

Version française ici Correlating the 7 OSI Layers with Lain’s Ascension The OSI model : https://en.wikipedia.org/wiki/OSI_model 1. The Lower Layers (1 to 3): The Awakening of the Machine Layer 1 (Physical) & Layer 2 (Data Link): Initially, Lain is a shy little girl, physically isolated. She …

Listing of auction mechanics

English version after the french one Systèmes d'Enchères dans les Jeux de Société : Mécanismes, Stratégies, Conception Les mécanismes d'enchères constituent un ensemble de règles permettant l'allocation de biens ou de privilèges par un processus d'offres compétitives. Ils peuvent être centraux ou subsidiaires à la structure ludique. Ce billet de blog …

Betrayal of the implicit contract

English version after the french one La Confiance Aveugle : Quand le Jeu de Société S'inspire de la Trahison Narrative Cet article a été inspiré de cet épisode : https://www.lepointdepolgara.fr/index.php/2025/05/01/pelleter-des-nuages-06-cardboard-ghosts-lesprit-du-jeu/ , notamment de ce passage : « Dans cette chronique, Christian revient sur sa lecture de …

Tactical Rpg And Sacrifice

Version française ici In this tactical RPG, the player manages a squad limited to a maximum of eight characters at any given time. At the end of each stage, the player encounters new recruitable characters but is forced to sacrifice members of the current squad to maintain the eight-character limit …

Drawkback of techtree

The Hidden Costs: Navigating the Negative Drawbacks of Technology in Game Design In the intricate dance of strategy and progress within board games, the concept of a tech tree is a familiar mechanic that offers players a path of technological development and advancement. It's a system that mirrors our real-world …

The berserk Status

The concept of a "berserk" status in both board games and video games is an interesting mechanic that simulates a character's descent into a rage-fueled state. Traditionally, when a character enters this state, they gain increased offensive capabilities at the expense of defense or strategic control. However, a new approach …

Mechanics for deckbuilding

Version française ici A card can have an "exile" mechanic where it is exiled for a certain number of turns before being reintegrated into the discard pile of a player's deck in a deck-building game. Another mechanic involves evolving cards. A card can be played for a cost of either …

The Dynamics of Player-Independent Quests in Video Games: Melicamp The Chicken

Version française ici The Dynamics of Player-Independent Quests in Video Games: Melicamp The Chicken In video games, incorporating quests whose outcomes are not solely dependent on the player's actions can significantly enhance the gaming experience. Take, for example, the quest "Melicamp the Chicken" in Baldur's Gate, where the player finds …

Bonus Malus on roll in crpg

Version française ici Bonus / Malus on roll in C-Rpg This mechanic revolves around a system of contextual bonuses and penalties in a CRPG (Computer Role-Playing Game) based on the player's previous actions and discoveries. In a computer role-playing game, players can receive bonuses or penalties based on their prior actions …

Mechanism in jrpg

Version française ici Normal Attack Enhancement : In this JRPG, the normal attack, often seen as the least beneficial action, is enhanced. Each successful normal attack can grant the player a specific bonus, such as additional mana or an increase in damage dealt with an other action (spells, special attack etc …

Success Attack Card with a Cost

Version française ici Success Attack Card with a Cost : In this system, each faction possesses distinct combat cards. During a combat scenario, a player plays one of these cards, which has a definitive effect such as "gaining control of the region" or "all units inflicting damage". After playing a card …

Escalation Die

Version française ici Escalation Die : In each combat round after the first one, a six-sided die (1d6) is used to mark the bonus for both hitting and damage. Thus, there is no bonus to hit and damage in the first round, a +1 bonus to both hit and damage in …

The cost of corruption

Version française ici In this concept, each player has gold coins and corruption tokens. These resources can be used to make purchases during the game. Gold coins act as standard currency, while corruption tokens offer an alternative means of payment. However, using these corruption tokens comes with a consequence: at …

Auction with freeloader

Version française ici In this auction mechanic, there are 6 players (P1, P2, etc.). When player P1 plays an auction card, each player has the choice to bet coins. Each player has two gold coins and two brass coins. The card specifies the following rewards: If a total of 6 …