
All through the summer I've been slowly working with the 3D human models, and with a tool to make 2D sprites from the models. Today I have a first test running in Ancient Savo. It uses a lot of the same logic which operates the sheep models - and looks like it adds a little random rotation to every sprite, just to make a flock of sheep appear less monotonous. Also, seems like at some point I have accidentally broken the rounded tile edges. Well, there is still a lot of work to get this all together.
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