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Avoyd devlog · Aug 23, 2023

Implementing a GPU Voxel Octree Path Tracer

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Learn from my mistakes as I implement a GPU voxel octree path tracer based on my current CPU implementation in Avoyd. I cover the C++ to C conversion, buffer upload issues and data visualisation, enhancing the shader error logging along with a basic comparison of the performance on CPU and GPU.

Read on enkisoftware.com

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