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Avoyd devlog · Aug 23, 2014

Patterns and spheres

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Doug has recently made some changes to the visuals and the editing tool in Avoyd. On top of performance improvements, he added a spherical brush and started experimenting with procedural texture patterns. We want to use those patterns to show different properties of the materials in-game, such as health, culture, etc. as well as give a better idea of the scale of the world.

Read on enkisoftware.com

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