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Endless Clouds Updates · May 31, 2026

Monthly Treeverse Update #54

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Endless Clouds Updates · Endless Clouds Updates

An update on Treeverse. A look at our development and art team progress. We will be posting monthly for you to follow along the development of Treeverse, so make sure you subscribe!

Another month down. We know you guys have been patiently waiting for the update to Season 2. To give you some context, we continued improving the game and added in more fixes so the update became larger. This month we also had to fix a bug in this update, so it took a bit longer, but we are finally ready.

It’s already been accepted by Apple and we hope to push the update in the next few days. More information will be in our Discord.

Design team has been balancing working on new specs for systems for engineers as well as continuing to work on quests, combat features and overall gameplay experience.

  • Daily Quest Design specs

  • Chat system specs

  • Party Dungeon Death limit

  • Questboard design and implementation update

  • Talent Tree implementation and updates

  • Weapon and Gears data updates

  • Align level requirements for Dungeons, Gears and Quests

  • Map changes implementation

  • Game shops backend specs

  • Feature Gift Pack

All Beta Quests have been reworked

  • 9 new Main Quests

  • 34 Lorwick Side Quests

  • 29 Kenryos Side Quests

  • 8 Swamps Side Quests

  • Added Prologue cutscenes

  • Added AI subtitles to video cutscenes

  • Rewrote all stories to fit available staging features

  • Implemented world's characters and events

Combat

  • Golem Dungeon cutscenes VFX

  • Adjusted Wolf and HornOwl dungeons

  • 6 set of gears and weapons implemented

  • Cacta monsters and Repty gate Guards

  • Weapon enhancement via Guilds

  • Baafi and Slime Monsters

  • Dungeon checkpoint, regen mechanism, tweak Kenryos Dungeons

  • Final weapon and Gear set design

  • Implement new combat features

  • New monsters abilities

  • Stats tweaking

  • Level 1 to 15 balance tweaking

  • Slime and Baafi Dungeon flow and Level Design

  • New traps

  • Potion functions update

  • Progression level adjustment

Engineers have been working on optimisations, bug fixes, UI systems and polishing some existing systems.

  • Mail system

  • Item drop update, loot grouping, ordering, notifications

  • Mounted stickers

  • Part 1 of party UI control update

  • Talent UI polish

  • Waypoints work with quest tracking

  • Big map update, visuals, filtering, waypoints

  • Interactable chests

  • Server hoping

  • Dungeon death limits

  • Ghost caching

  • Damage rework and new stats - per damage multipliers, % health regen

  • Multiple audio support for hits

  • Knockdowns

  • Universal summoning module

  • Trap mechanic overhaul

  • Perfect timing event

  • Damage cancel clip

The next patch has been approved by all the stores so you should expect to see that go live in the coming few days after some final checks on our side. This new patch includes optimisations and features like new way points and NFT integration, including Timeless, Costumes, Pets and Mounts.

Internally we’ve also been playtesting our new content patch which includes slime region. In the upcoming months we’ll continue developing till Calbree Forest which will mark all the content for our official release.

The Official Release will come with additional content, quests, new systems and a much improved combat experience. We’re also spending time on optimising the game and improving its performance on mobile devices.

Disclaimer: Please note that anything written in this document should not be taken as financial advice. Endless Clouds is dedicated to producing a fun, enjoyable game that integrates NFTs. NFTs are a new and highly experimental technology and should not be bought for investment purposes.

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