Sixth year of being a GitHub Star
My GitHub Star status was renewed for the sixth year making it quite the journey already since the beginning all the way back in 2021.
Powered by my own imagination, coded with fun.
My GitHub Star status was renewed for the sixth year making it quite the journey already since the beginning all the way back in 2021.
Last week, on March 4th, the 15th anniversary edition of the meet.js Summit was happening in Warsaw - I was attending the conference and representing the Gamedev.js community.
In 2025, the same year I achieved so much around Neuroshima Hex, I also dived deep into Warhammer and went through a few different settings in the span of twelve months: from Age of Sigmar, Warhammer 40 000, to The Old World, Kill Team, and even Necromunda.
Last year was quite special as my involvement with the Neuroshima Hex board game was recognized by the game's creator, Portal Games, in every single published physical piece in 2025. Not to mention judging the Polish Championship and making an appearance in the digital Neuroshima Hex released on Steam as well.
The series of local meetups happening all around the world bringing talks that deliver what GitHub Universe was all about arrived in Warsaw last week.
I was invited to join WAWTECH 2025 happening here in Warsaw as part of the Gamedev.js becoming a Community Partner - the conference was hosted at EXPO XXI on December 16th-17th.
I had the opportunity to travel across the world to Buenos Aires in Argentina to attend Devconnect 2025, the biggest Ethereum event worldwide happening November 17th-22nd, thanks to the Scholars program.
I was invited for the third time to GitHub Universe happening at Fort Mason in San Francisco, thanks to the GitHub Stars program I'm part of for the fifth year, and enjoyed every minute of it.
Yes, you read that right: I wanted to try Sticker Mule's new rigid yard sign offer and they delivered - I'm now a proud owner of the js13kGames-branded sign without even having a yard!
After trying out Framed Posts from Sticker Mule last year with a nicely captured js13kGames tweet, I decided to give their new product, Framed Prints, a go - and this time I went with something a little more visual.
During our W3C Games CG meetup happening on March 25th we've formulated the idea of a brand new Community Group being created specifically around the concept of the Loading and Control API.
I was presenting the Gamedev.js Survey 2024 results at the recent bi-weekly W3C WebDX online meetup that happened on February 20th.
My GitHub Star status was just renewed for the fifth year in a row - it's been quite the journey already, but it's not over yet.
On November 26th, after a few long months, we've returned with the W3C Games Community Group meetup and had GameSnacks talking about discovery, distribution, and monetisation.
The end of October was the second time I went to US to attend GitHub Universe in person after the 2023 edition, and this time was the tenth anniversary of the event itself happening in a new San Francisco venue: Fort Mason.
I was asked to judge the entries submitted to the very first Web Game Challenge organized by the DEV team in September, with the results being published at the beginning of October.
Although I'm quite busy with the js13kGames competition, I did find the time to attend ETHWarsaw conference that happened last week as I missed the first two editions entirely.
Learning the truth that the only constant is change is the most annoying thing someone with a solid plan can experience. Bonus points if you're in the autism spectrum and hate any changes to your plan whatsoever.
The second W3C Games CG online meetup this year (after January's AI one) happened last week, on Tuesday April 30th - this time we've talked about Web games at GDC.
StickerMule, the company from which we're buying all our stickers for more than a decade already decided to print tweets and frame them, so you can hang them on your wall. Weird? Yes. Did I get one? Obviously!