
The productivity trap
Productivity, effectiveness, and efficiency are not the same thing.
Talking about how to craft software
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Productivity, effectiveness, and efficiency are not the same thing.

The second of three katas to practice Object design

Dependency-Track turns your SBOM into a living map of software supply-chain risk

A Taskfile turns project knowledge into a small, portable interface your team can actually use

The first of three katas to practice Object design

Wardley Mapping helps teams understand where they are before deciding where to move

A practical way to understand Object-Oriented Programming (OOP) through responsibilities, roles, collaborations, contracts, and control style

How role tests turn interfaces from method shapes into executable behavioural contracts

LLM agentic development can be useful, but calling it an abstraction layer is how teams rename verification cost as progress.

How role tests turn interfaces from method shapes into executable behavioural contracts