
On governance
In which the game that explains all of civilization is introduced.
Patterns for designing economic concepts, based on the Bauhaus Vorkurs, Christopher Alexander's Pattern Language, and a number of other role models, trying to stay as far away from a generic economics class as possible.
Dormant Last read · last published · next check
Read 2 days ago and current, but nothing has been published for 17 months.

In which the game that explains all of civilization is introduced.

In which we connect the physics Nobel Prize to machine learning and economic design.

In which the hidden connection between the oldest attention economies is laid bare.

In which we learn why "flat earth" is a perfectly sound scientific proposition and why being wrong two thirds of the time can actually be quite lucrative.

In which we map shared beliefs from the unsurveyable issue space into the one-plus-dimensional policy space.

In which we try to capture all the ways how beliefs can shape social and economic interaction.

In which we discuss how an introductory economics class can capture the free-flowing spirit of creativity and irreverence of the Bauhaus.

In which we bring back together the estranged fraternal disciplines of economics and operations research and map out how we can combine them to design cybernetic economies.

In which we take our first dive into the early history of economic design, starting on the West Coast.

In which we discuss how knowledge travels thru the economy, and how, when and where it forms clusters.