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echolevel

Brendan O'Callaghan Ratliff - composer, sound engineer and game developer specialising in realtime dynamic music systems. Audio Director at Cardboard Sword.

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Latest posts

Metron SDK

Metron is a dynamic music system for games that I’ve been developing over the last few years as an in-house audio tool at Cardboard Sword. It comprises a tracker-style DAW editor for composing and exporting music assets, and a static SDK library for playing that music back at runtime in a games engine. Crucially, the music is synthesised in realtime rather than rendered to a ‘flat’ audio format…

ARM vs x86 memory ordering in Unreal Engine

I thought I’d write up the most infuriating bug I’ve had to deal with lately - how it manifested; the many things that could’ve caused it (but didn’t); what actually did cause it; and how I fixed it.

Dev blog

Every few years, usually when I’m sick and can’t concentrate on proper work, I redesign this website. My ideal website would be no website, but even in this day and age it’s sort of obligatory for someone in my lines of work to have a place to dump their CV and some links to stuff they’ve done. Either that or it’s the sunk cost fallacy of having had this domain for about 20 years and not wanting…