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Roombattle devblog [ENG] · Apr 2, 2025

We’re Going to London! - DevBlog #4

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Roombattle by Dust Games · Roombattle devblog [ENG]

It’s been a while since we last shared anything—we missed it! Since we launched the demo in February, it’s been a rollercoaster ride. The intense kind, where you step off shaking, unsure if you want to go again or never get on another ride in your life. That’s where we’re at. We'll surely talk about all this in the future, but for now... LONDON!

Of all the cool things happening at the London Game Festival, the one that excites me the most is that Roombattle will be playable in Trafalgar Square for a whole day. I’ve never been to London, but that sounds both crazy and amazing.

Roombattle has been selected as part of the festival’s Official Selection, specifically in the "Pick up and Play" category—honestly, a perfect fit for us.

The festival runs for two weeks and features tons of events, networking opportunities, and a chance to discover new projects. Here’s where you can find us:

Just a month ago, we were at the MWC, one of the world’s biggest tech fairs. We were in the start-up section, thanks to Catalan Arts.

It was an amazing event where we got to share experiences with other developers and entrepreneurs from all kinds of tech fields. Our boss, Roomboss, even had meetings with major multinational tech companies… but I don’t think they took him very seriously. Here’s a quick recap of the event.

Since it’s been a while since we last updated you, here’s a sneak peek at three minigames currently in the prototyping phase. These may or may not make it into the final game—that’s the magic of development. But in our heads, they sound super fun.

This minigame follows the usual battle rules but with a 30-second timer. The goal? Have the biggest balloon when the timer runs out. A large gas tank is placed at the center—dashing into it inflates your balloon. We still need to decide the maximum balloon size and how much they grow per dash, factoring in the remaining time.

A screen displays a color sequence with every beat. Players must stand inside the correct color when the beat hits. If they fail, they lose a balloon. If a player runs out of balloons, they’re out.

Maps are filled with physics-based small debris (like candy, paper clips, coins, shells—anything smaller than the vacuums). Players earn 1 point per item they vacuum up. However, getting hit by a dash or charged dash makes them drop debris and lose points.

To wrap things up, here’s a space where team members recommend games, series, movies, books… or try to sell you stuff. Who knows?

This time, I’m just bringing you three music recommendations:

Oh, and I re-downloaded Plants vs. Zombies (the first one, the real one). As you can tell, it’s been a rough couple of weeks.

Also, I watched Kneecap—check it out. What a movie (and what a cool group of people).

PD: I've written this entire newsletter without making a single joke about drinking tea with a pinky up.

I like rediscovering board games with my partner and friends. Right now, I’m enjoying resource management and tile-laying games the most.

I recently played Meadow, a beautiful game about collecting animal cards and making combinations to score points. It even includes an annex with information about the animals.

Since I’ll be starting the Dune novel soon, I’m checking out the art book from both movies first. It helps me store visual references in my mind before diving into the story.

Lately, I’ve been eyeing the Flipper Zero, a tiny hacking gadget. It’s like a Tamagotchi for techies, packed with hacking functions (used responsibly), but I’m also exploring what can be done with its pins and extra functionalities.

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