Combat! Story! Funny! Gory! Friends & Adventurers, DUNGEONS & BLAGGARDS is an actual-play Dungeons & Dragons 5th Edition homebrew campaign. New 1hr episodes each week. Join the party as they try to survive!
A strange sound jolts the party awake. After they gather for brunch in the Dansion, Johawk is forced to face the painful reality of Oldfoot’s death. Meanwhile, the imminent arrival of the Brass Council threatens to change everything. Chapters (00:00:02) - Chapter 1 (00:15:01) - Chapter 2 (00:32:01) - Chapter 3 (00:45:22) - Chapter 4
High above the city on the brass balcony, bathed in moonlight, the party triumphs over wave after wave of savage gargoyle minions. After the dust settles, they finally settle down for that hard-earned long rest. Chapters (00:00:02) - Chapter 1 (00:15:00) - Chapter 2 (00:30:01) - Chapter 3 (00:44:00) - Chapter 4
The party reluctantly rallies to Johawk’s side, joining the fray against the swarming gargoyle minions. Steve and Dr. Zozo eagerly test experimental weapons. Chapters (00:00:02) - Chapter 1 (00:15:00) - Chapter 2 (00:30:00) - Chapter 3 (00:45:01) - Chapter 4
The party, now admitted into the extradimensional Dansion, converse, feast, explore, and begin to settle in for a long rest. Johawk, left on the balcony in the noontime room, attracts the attention of the Grist's minions. Chapters (00:00:02) - Chapter 1 (00:13:50) - Chapter 2 (00:25:09) - Chapter 3 (00:34:47) - Chapter 4
The party faces a series of tricky riddles as they attempt to gain entry into the mysterious Dansion. Chapters (00:00:02) - Chapter 1 (00:15:28) - Chapter 2 (00:30:20) - Chapter 3 (00:46:17) - Chapter 4
After negotiating with the wizard students and conversing with Mem, the party is given the opportunity to visit the imprisoned Miki. Chapters (00:00:02) - Chapter 1 (00:17:23) - Chapter 2 (00:28:00) - Chapter 3 (00:45:38) - Chapter 4
Four intriguing wizard student leaders broker peace with the party. Yet the offer conceals a greater challenge: surviving judgment in a formal trial before The Brass Council itself. Chapters (00:00:02) - Chapter 1 (00:17:16) - Chapter 2 (00:28:37) - Chapter 3 (00:41:32) - Chapter 4
In the Season 6 finale, the party squares off against an entire assembly of wizard students. The clash brings wildly unpredictable consequences. Chapters (00:00:01) - Chapter 1 (00:14:46) - Chapter 2 (00:24:21) - Chapter 3 (00:30:16) - Chapter 4
Wizard pupils seemingly have the majority of the party cornered. Kaitoa and Steve go full action hero mode to rejoin their comrades. Chapters (00:00:00) - Chapter 1 (00:15:45) - Chapter 2 (00:28:23) - Chapter 3
Cunning plans to eradicate the Grist emerge as the party detects hidden scrying eyes observing their every move. Chapters (00:00:01) - Chapter 1 (00:16:42) - Chapter 2 (00:31:48) - Chapter 3 (00:46:05) - Chapter 4
Facing the Grist in combat, the party must pierce its myriad resistances and immunities. Chapters (00:00:01) - Chapter 1 (00:15:47) - Chapter 2 (00:27:36) - Chapter 3
The party attempts to reunite a missing piece of Rube the Cube while Rook draws some unwanted attention. Chapters (00:00:01) - Chapter 1 (00:12:58) - Chapter 2 (00:28:35) - Chapter 3 (00:32:45) - Chapter 4
As noon approaches, the party rush to repair the damage done to Kaitoa and Beleg. Chapters (00:00:01) - Chapter 1 (00:15:15) - Chapter 2 (00:34:38) - Chapter 3 (00:48:00) - Chapter 4
The party leaves Rube's chamber, and explore upwards through the levels of the Eastern Brass Tower. Chapters (00:00:01) - Chapter 1 (00:20:38) - Chapter 2 (00:39:06) - Chapter 3
The party struggle to exit the ominous limbo of the transportation void. Chapters (00:00:01) - Chapter 1 (00:17:46) - Chapter 2 (00:38:22) - Chapter 3 (00:56:28) - Chapter 4
The party departs Maw via transportation circle, but not before some rather gruesome bloodshed. Chapters (00:00:01) - Chapter 1 (00:16:22) - Chapter 2 (00:33:08) - Chapter 3 (00:44:50) - Chapter 4
In a backstory flashback episode, Dr. Zozo's merchant caravan is ambushed at night on the road to Iz. Chapters (00:00:01) - Chapter 1 (00:16:46) - Chapter 2 (00:46:37) - Chapter 3
The party speak with an unusual fish-on-a-stick vendor, learn more about how the Brass Towers operate, and begin to adjust their plans. In the dead of night, the party revisit the docks to investigate the mysterious occupant within the mimic chest. Chapters (00:00:01) - Chapter 1 (00:16:29) - Chapter 2 (00:27:54) - Chapter 3
The party levels up in Maw. Dr. Zozo provides refreshments to the tannery repair crew, then does science and botany. Beleg filets fish, works the winch, and resurrects a crab fight betting game. Johawk resists the urge to devour the local fortune-teller, and lends his hand at skinning pelts when traders arrive. Rook refines the huckleberry beer recipe while Kaitoa crafts nets and baskets. Steve…
After the fight with the gargoyles resolves, the party investigates a strange object that has appeared in the transportation summoning circle. Then, they speak with the locals and explore the town of Maw. Chapters (00:00:01) - Chapter 1 (00:16:54) - Chapter 2 (00:29:24) - Chapter 3 (00:45:53) - Chapter 4
As the intense fight with the gargoyles carries on, Kaitoa and Rook dash to join the fray. Chapters (00:00:01) - Chapter 1 (00:14:44) - Chapter 2 (00:34:13) - Chapter 3 (00:48:39) - Chapter 4
Beleg and Steve form a tenuous alliance with the gnoll Johawk as they contend with the foes summoned by the transportation circle. Chapters (00:00:01) - Intro (00:15:09) - Chapter 1 (00:28:31) - Chapter 2 (00:32:03) - Chapter 3 (00:40:01) - Chapter 4
On the final stretch of the voyage from Polb to Kozzem across the frigid Nortsea, the party's convoy enters an enormous storm and encounters something gigantic beneath the waves.
The party pilot their two ships around the mainland. Beleg, Steve, and Dr. Zozo discover a mysterious passenger aboard the Auboatgine. Rook and Kaitoa find they have something in common with Captain Flagon. A sailing montage ensues, including an encounter with a polar bear and a fishing derby. Finally, the party begins to traverse the vast, frigid Nortsea towards the island realm of Kozzem - where…
The party emerge from the secret tunnel beneath the city's walls, and look for ships to take them to the Wizard’s Isle of Kozzem. Dr. Zozo performs a miracle on the docks. Rook and Kaitoa spy a familiar half-orcish ferryman, while Beleg and Steve investigate a Nobleman's yacht. Messenger Dante makes a memorable appearance. Chapters (00:12:31) - To The Docks (00:31:21) - Dr. Zozo's Miracle…
As the party collect themselves in the observatory tower stairwell, Steve employs his ranger-boy talents to track Emis. Beleg transports himself and Kaitoa ahead through the castle, while Rook, Dr. Zozo, and Steve follow in stealthy pursuit. But where is the Emissary?
Beleg, Steve, and Dr. Zozo receive a shocking message from Gurm, delivered by Dante. Next, with Rook recovering and Kaitoa still offline, they decide to investigate the mystery mimic chest, hidden away in a crate in the Danger Room. Then, they consult a very drunk Engo Oldfoot in hopes of better understanding the information they uncover, ultimately concluding they are destined to confront the…
Rain falls as the party deals with the aftermath of the battle. Rook and Oldfoot are resuscitated by Dr. Zozo, while Kaitoa remains motionless, his giant axe lodged into the ruined steps of the Temple of Dan. Rook - having nearly been killed - retires to the party's chambers upstairs. Then Steve, Beleg, and Zozo discover the collateral damage caused during the destruction of the White Chain's…
In the aftermath of the incident at the canal bridge, the party receive some pressing news. With the Emissary from the Wizard's Guild on the way, what last minute plans will the party prepare?
Kaitoa and Dr. Zozo inspect bodies and wreckage. Rook handles crowd control as Beleg fails to contain a powerful spell. Just as the party concludes their investigation, a procession approaches.
The party realize that someone or something has escaped from beneath the bridge. Dr. Zozo is weighed down by Beleg's soggy bottom. Rook uses arcane analysis and communes with a powerful spirit from the past. Steve draws on Stolas's knowledge from the astral plane. Kaitoa displays his artistic flair.
The party awakes to news from messanger Dante: an Emissary from the Wizard's Guild in Kozzem is arriving soon to investigate the strange recent events in the City of Polb. Beleg prepares brunch, and the party learns more about Dr. Zozo's travels. A hungover Engo Oldfoot delivers a brief monologue. Dug the stable-hand alerts the party to a theft in progress!
The party rally to Kaitoa's aid. Rook unsheaths many blades, Beleg masters the polearm, and Steve slips in brains. What next for the party as they unravel the devious plots that surround them? Join the Blaggards & DM Robulon for the Season 4 Finale of Dungeons & Blaggards!
The party infiltrate the closed showroom of The Wizard & Spear with strange results. What will the party do when they return to their establishment, The White Chain?