Instead of a big feature in a post, here are some smaller things we ve been working on: Harvester memoryHarvesters now remember where they last mined spice. After dumping credits at a refinery, they head back to that spot rather than searching from scratch. A small quality-of-life change that keeps your economy ticking more smoothly. SardaukarYou [ ]
Mira has been doing a significant amount of work on the pathfinder across several pull requests, such so that it deserves its own blog post :-). Technically speaking: The pathfinder is no longer a static class and is now adapted to the actual map size, which opens the door for larger maps without issues. Neighbour [ ]
Mira has been putting a lot of work into the map editor, and this build includes several useful additions. Having an internal map editor is really cool. It is still very basic, but it has all if not most features required to build Skirmish maps. We have plans to expand it to make [ ]
Ever just want to start a game and not be spoiled what map, which units, credits or which players are there to compete against? Well you can , with the Surprise me feature. Click and you will immediately launch into a game, on a random selected map (it *could* even be a randomly generated map); [ ]
In the next version you ll be able to send your selected units directly to a location by clicking on the minimap. This is something that has been on the wishlist for a while. Mira wired up the minimap click events to issue move orders to selected units. On top of that, I added two pieces [ ]
One of the more noticeable improvements for the next release is that the camera can now lock onto and follow your selected units across the battlefield. Press T to enter tracking mode. The camera locks onto all selected units and follows them smoothly. It automatically zooms out when needed to keep all tracked units in [ ]
One of the biggest additions since v0.8.0 is a fully in-game map editor, built by Mira — one of the major driving forces behind D2TM’s continued development. You can now create and edit skirmish maps without leaving the game, and play them immediately. Curious? Check out the Bleeding Edge Builds! Getting started The editor is [ ]
Since v0.8.0 a good number of bugs have been squashed — some long-standing, some recently introduced. These fixes are available in our bleeding edge builds. Unit behaviour Fremen units spawning off the mapWhen triggering the Fremen special weapon, units could spawn on border cells outside the playable area, causing them to get stuck or behave [ ]
If you like to follow D2TM closely and try the latest changes before an official release, you’ll want to know where to find our bleeding edge builds. These are now available on GitHub Releases. What are bleeding edge builds? Every time a change is merged into the master branch and the build succeeds, a new [ ]
Since v0.8.0 we’ve been quietly cleaning up a lot of the game’s controls. Some things that stopped working got fixed, and a handful of genuinely new features were added. If you want to check them out, download one of the bleeding edge builds. What’s new Flexible key bindings You can now remap keys in settings.ini [ ]