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Android development and money stuff

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$1000 challenge: Identifying user goals

It has been some time since the last update on my $1000 challenge. Since the thenI moved to Japan and got married (twice), among other things. Apparently this required more time than I thought. However, even though I m way behind schedule now, let the challenge continue! Identifying core users After I had published the last article [ ]

$1000 challenge: Paper prototype

Some weeks ago I announced that I want to rewrite the AL Voice Recorder and publish it as a new app. Once it is published, I want to grow it to generate a revenue of $1000 per month. For the schedule of the project, have a look at the announcement here. Paper Prototype Last week I wrote [ ]

$1000 challenge: Competitor analysis and feature list

Some weeks ago I announced that I want to rewrite the AL Voice Recorder and publish it as a new app. Once it is published, I want to grow it to generate a revenue of $1000 per month. For my schedule of the project, have a look at the announcement here. Competitor analysis I took a [ ]

How to earn $1,000 a month from an Android app

For quite some time I have played with the thought to finally update my app AL Voice Recorder again. The app has not been updated with new features for almost four years and is generating close to zero income at the moment. Out of 4.8k ratings, it received a mediocre 3.6 stars. That s why, instead [ ]

The Tumble Panda report

After I finished the last big customer project of my company, I spent a big part of my time on the development of Tumble Panda. It has now been nine months since the game was released to Google Play. Time for a recap. Production It is save to say I invested at least one man year [ ]

App Store Optimization (ASO) 5/5: Users

Today I finally want to finish on a series of articles I started four years ago: App Store Optimization. Parts of this series on App Store Optimization are: 1. Keywords 2. Description 3. Icons 4. Graphics 5. Videos 6. Ratings 7. Installs 8. Users This final part will treat the topic of a game s most [ ]

New Tumble Panda update

We just published an update to Tumble Panda, adding another four levels. While they are all hard, the last one is almost unbeatable. Here s a little teaser video I made: In total this makes it a 44 levels of Panda fun now, all free to play. If you haven t tried it, click here to give [ ]

Play Tumble Panda – Support the environment!

Announcing TumblePanda.org Last week, we launched our first big game, Tumble Panda. Instead of spending lots of money on marketing, we are using a percentage of our earnings to support the environment. Saving the Panda While being adorable mammals, with a population of less than 2000 wild animals, the giant Panda is almost extinct. This is why we decided [ ]

Announcing TUMBLE PANDA

I am absolutely excited to announce Andlabs first big game: Tumble Panda, coming to Google Play tomorrow. Pandas are quite cute and adorable. We always knew that and always loved the cuddlesome black and white, bamboo-loving bears. And when the opportunity came along to make a Panda the hero in one our newest game, we took [ ]

Tumble Panda’s (non-intrusive) monetization strategy

Recently, we launched the beta test of Tumble Panda. While this test is still ongoing, some of you may have already tried the game. All the others are still invited to join. Today I want to talk about the thoughts we had when building Tumble Panda s monetization strategy. Free to play pay to win [ ]