The mailbox catches my eye before anything else, the little icon lit up next to the flag, and I remember it's just past six in the morning, which means the morning mail run has come through. My friend Jen sent me a note, folded into stationery with a new enhanced copper axe tucked inside, and I read it standing in my own doorway on the porch I put up last week. I haven’t added the extra windows,…
Hey, Dragon Snackers! So we've just recently put our pre-Alpha build of Project FarHaven up on the Dragon Snacks Discord. I'd have to say that the mood around here is, well, giddy. Now "giddy" is a word not often employed by game creators these days. You might hear "exhausted," "broken," "hopeful," "relieved," or even the rare "satisfied," – but giddy , not so much. But here we are. Our brave…
By Lucien Parsons, COO, Dragon Snacks Games I joined Dragon Snacks Games as fractional COO the month after Jen, Chris, and Michelle formed the company. My job is to do the unglamorous work of building the company scaffolding that empowers talented people to do their best work, which makes me incredibly proud of what the team has done. The version of Project FarHaven that we showed at Gamescom in…
Heya Snackers! Here at Dragon Snacks Games, we’ve talked a lot about how community is important to us and how we want it to be a pillar of our development philosophy. That's a fine sentiment to have and all – but how are we going to actually put it into action? Well, let's talk timing: In games, they say, timing is everything! In our internal scheduling meetings, we’ve been adamant about doing…