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We developed the official iPhone game for the first Hunger Games movie—along with the creators of Canabalt, Sonic Mania, and The Binding of Isaac

Back in 2011 and 2012, I was living in a cool century-old American Craftsman bungalow in Champaign, Illinois. While living there, Adam Saltsman contacted me and Paul Veer to start development on a game for Lionsgate s film adaptation of a popular Suzanne Collins book I listened to the audiobook version of her first Hunger Games [ ]

Doomlaser Interview on AI, Scaling Limits, and Governance (from 2015)

I dug up a 1-hour public radio interview I did in 2015 for Dave Monk’s WEFT 90.1 FM show, where I describe AI as “high-level algebra” used to make sense of abstract inputs—which is basically what modern LLMs are: tokenized text turned into vectors, pushed through huge stacks of matrix multiplications, producing a next-token distribution. [ ]

OpenAI API Generated Video Game Dialogue With Real-Time Text-to-Speech

Watching the recent progress in AI has been so fascinating that I wondered if it would be possible to use the OpenAI API to generate live dialogue for a video game. I ve been working on an FPS with procedurally generated levels, so AI-generated dialogue seemed like a logical fit. After some hacking, I got it [ ]

Video Games as High Art? Roger Ebert & The Cultural Abyss

I ran across this brief talk today, which I gave at the Game Developers Conference years ago, about video games, Roger Ebert, high art the cultural ghetto. I think it s held up pretty well over time. The quick synopsis of my thesis is, simply, that art is something that people do, and the medium [ ]

Working On A Game With A Goblin

I m working on a new game about goblins and a lot of other stuff. It controls from a third person 3d perspective with pixel art. Aesthetic and mechanical inspirations include: Tom van den Boogaart Diaries of a Spaceport Janitor Mario 64 Zelda II Brutal Doom Tomb Raider Tenchu thecatamites classic theatrical animation and more.. And [ ]

Mac Ports for Standard Bits, Shit Game

I ve ported a couple of my games to the Mac. They ve previously been available for Windows only. As always, you can find these along with several other of our other free games at the Doomlaser Itch.io. Standard Bits Download for Mac or Download for Windows Your character is a single pixel who roams an interconnected [ ]

Game Videos

I thought I d start the new year off with a few videos that feature some of our recent game work. First up is a video of someone playing Braindead. Next up is Hot Throttle. This is a funny story. Back in May, I was out in Williamsburg, Brooklyn to show Hot Throttle at Babycastles. There [ ]

Two Games for the IGF Pirate Kart

It hit twitter the other day that a bunch of indies were banding together to bundle up a slate of games into an IGF Pirate Kart. This inspired me to polish up a couple short games that I ve never released before. Braindead The first is a one-button platformer that I originally put together for Gamma [ ]

Hot Throttle

Hot Throttle is a new game from cactus and myself, created for Adult Swim Games. It s about a gang of men who like to race pretending that they are cars. PLAY IT HERE. If you would prefer to download it and run it on your PC, you can grab the full uncensored Hot Throttle, that [ ]

Our Sketchbook

Kevin and I are both proponents of the tradition of carrying around multiple sketchbooks and scraps of paper, to jot down ideas and inspirations for future review. Evoking an idea often requires a prompt commitment of ink to paper, or text to keyboard, or it can be lost into the noise of modern life. I’ve [ ]