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Disintegrate!

Enrichening your games with light, flexible tools and concise, fun ideas. Download my free games in Itch.io! Follow me for free on Substack! Discord...

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Monetary Worldbuilding

Gold pieces, credits, Argentine pesos, whatever you call it, money is always a reward in itself and a stable, easy concept to grasp across most media. Because of this, when we make even little changes to how it functions, we can deliver an authentic and fresh vision to our worlds. What IS your money? In the videogame Caves of Qud (inspired by Gamma World, which was in turn inspired by…

Preparations for war

Inspired by the excelent read of MurkDice TO WAR! , the section of Specialists in OSE and the awesome KILLCHAIN by Castle Grief, I wanted to do a sort of hack/list of things that would be needed to PREPARE for war instead of unleashing it. DISCLAIMER: You have the final say in adjusting the size to your scale, system, or campaign. What I’m offering here is just a base where you can play with the…

Memorizing spells in Cairn

A wizard juggling a lot of books mid-combat to find the right spell is a funny picture, but not one that settles with my image of a spellcaster. Even if there is a rule to represent the audacious act of opening a book and reading it while an archer is launching an arrow into your chest (roll, or a spell failure happens), it still didn't set the right tone for my campaign. I wanted an image of a…