I ve been thinking of ways to use Patreon that are distinct from what I offer on Digital Blasphemy. Something EXTRA. What I ve come up with is offering a selection of my classic scene files for you to open on your own machine and play around with. My first is now available. It s the scene file [ ]
Continued tinkering with the shading on my Catalyst render and came up with something I liked better. It s a bit brighter but I felt like the original was maybe a bit too dark in places. I added a bit more light to the central area and made the surrounding structure transparent such that the light [ ]
Continuing my exploration of using Cinema4D’s particle system to create geometry. I used it with “Tendrils” to create something quasi-organic but here I wanted to go in the opposite direction. Trying also create something where you can imagine motion without it actually being animated. Allow me to thank everyone one again for “Tiamat” [ ]
Thought it would be fun to create a few different color variations of my new Tendrils scene. Included as a blue green ocean theme, a reddish rouge theme and a dark blue midnight theme. I still prefer the original myself (for now anyway) but I have the new ones featured in the gallery for a [ ]
Happy Sunday! Lately I ve been learning how to use Cinema4D s particle system and tracer to create branching geometry. I can foresee many cool applications but my initial experiments yielded this update to Tendrils from 2003. Going to continue my explorations (using different forces to influence the particles) but I thought this simple scene looked nice [ ]
Here s another version of Opaline Hollow . I ve toned down the sunlight this time so you might say it s a bit of a night version. I ve also added a bit of artificial light to the cavern to provide a bit of contrast. The water reflections should be a bit clearer too. Which version do you prefer? [ ]
Here I m continuing to explore the Cinema4D modeling technique I used to create Origin . Previous I kept the camera above the geometry but the technique creates a volumetric object so here I wanted to explore around inside the object to see what sorts of structures or strange areas I might find. I used a boxy, [ ]
After the sunny colors of “Suiren Bachi” I wanted to make something dark and geometric while also giving Tiamat a good test. Rochallor had struggled to render Cinema4D scenes with a lot subsurface scattering so I decided to start there. I also wanted to learn how to use C4D’s “volume mesher” to create intricate geometry [ ]
Here is another render inspired by our recent trip to Japan. We visited the town of Kamakura on the coast and were walking from the Kotoku-in temple (with the giant Buddha statue) to the beach when Jessie suggested dipping down a side alley to avoid the crowds. We were walking past row after row of charming little patios when [ ]
As soon as I added the alien flora to my Caelum Moon scene I knew I wanted to do a night version with some bioluminescence. Unfortunately I had forgotten just how long VUE takes to do post-process glow and had both renders take most of the weekend. I hope you all enjoy how it turned [ ]