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deWiTTERS

Passionate software developer

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How great developers fix issues

You re staring at a bug. Something is broken. It s not working, and you have no clue why. So you do what any sane person would do: You poke it. You change a line. Doesn t work. You remove some line. Still broken. You randomly reorder 2 things, and suddenly, it works!? [ ]

The Best ClassCraft Alternative: ClassMana

If you’re searching for the ultimate ClassCraft alternative, look no further than ClassMana. This innovative platform takes gamified classroom engagement to the next level, offering a wide range of features designed to motivate students, simplify teacher tools, and enhance the learning experience. Here s why ClassMana is the ideal solution for [ ]

Crafting Distinct Voucher Codes: Ensuring Human-Friendly Inputs

The art of crafting voucher codes for online platforms involves a delicate dance between user-friendliness and the expansive possibilities that ensure uniqueness. In today s post, we will not only delve into creating an ideal character set and its vast combinatorial outcomes but also look at a Python example that makes [ ]

I had to give a wrong answer to get the job

Back in 2007, I was searching for a software developer job at various companies. At one of these companies, the best strategy to get the job was to give a wrong answer. If this seems weird to you, let me explain what happened. When I arrived at the interview, there [ ]

Haxe development environment setup

Haxe is an awesome programming language for making cross-platform games. And I m sure it will only gain in popularity. But setting up a proper development environment is not easy. The Haxe ecosystem is still maturing. There are a lot of very nice things happening. But unfortunately, some basic things are [ ]

Indepth look at 2D game engines for Haxe

(Updated on 16/9/2017, after receiving more info at the Haxe Summit) So you want to make a cross platform 2D game using Haxe. Good choice! But what will you choose as game library? Preamble There are a tremendous amount of Haxe game engines out there, so I m limiting my discussion to [ ]

Searching for the right game development platform

This post is part of the series moving aways from ActionScript 3 and Flash. There are a lot of programming languages and game libraries available to make electronic games. So which one will I pick to port RPG Playground to? To find out, let s first define what I need. Must Haves Supports Web Browser games [ ]

Moving away from ActionScript 3 and Flash

Adobe decided to put the final nail in the coffin of Flash. Unfortunately, my RPG Playground has been using Flash for some time. The reason is that it allows my users to make games inside their web browser, without the need to download anything. But it seems that if you want [ ]

Zombie company feeds on old Flash games

The Discovery Today I was wrapping up my new release of RPG Playground. But when testing, I suddenly saw the following screen: Which is pretty strange, because I don t have any ads in RPG Playground whatsoever. After this initial screen, some other advertisement appeared at the bottom-left of my RPG making software: [ ]

What doesn’t kill you makes you stronger

Last year in November I made a post about how my life was turned upside down, and that I was going through a rough period. Well, I m happy to say things are much better now. And the future looks even brighter! I m working on RPG Playground again, with full passion. [ ]