It has been a while. Ups and downs, having and not having free time and energy for creative endeavors. While I took a break from this specific project I did the Factorio: Space Age speedrun achievement and upgraded my home network with a dedicated router appliance with OPNsense. I also consolidated multiple servers in my homelab into a single machine. Those two last points set me up for some of…
After some time away from game dev aspirations, I'm coming back with a good dose of motivation and purpose. My game "engine" exploration brewed for months and I've decided to skip this part and go to making a game directly. This is a creative endeavor, I don't care about going fast. I will yak shave the tooling and quality as long as I have fun doing it. February 2026 Setup My $dayjob language,…
For the last few months, I've been working on a static site generator for ingesting recipes from Mela and publishing a website with easy shareable links for each. Code here: https://codeberg.org/aracine/cookbook-gen Site here: https://cookbook.aracine.net I'm unto something else, maybe one day I'll do a real write up about it.
MID MAI - END OF AUGUST I started making a toy game engine in Odin as an excuse to learn how to manage memory manually. I originally planned to do 30 consecutive no-zero days. It kind of fizzled out after the first two weeks. The remaining days spread out over the rest of summer. It took just over 35 days of work, some of them for 4h, but most of them less than 1h, to complete my original 30 days…