Read more about this version: Devlog 2: from Beat-em-up to Roguelite Please keep in mind that Tenjutsu is currently veeeery different from this old prototype. I provided it because I just thought it would be nice to see the evolution of the game. You can also try the original 48h game jam version here.
The origin story Tenjutsu is set in a sprawling open Japanese city where you punch and kick your way through gangs in any order. But it wasn t always like that. It began life as a small, focused brawler. An extended version of my 48-hour Ludum Dare game. In that first version, you had to hit [ ]
It’s been a while since I last posted new content here. As you may already know, I’m hard at work on my second solo-dev title, Tenjutsu. Well, not so solo actually, as I’m working with Daniel aka Dnilox, who helps me with the character animations and in-game chara-design, and with Devolver Digital, who take care [ ]
Today, I’m proud to officially announce the existence of Tenjutsu, a new addition to the roguelite world, with the help of the incredibly nice people at Devolver Digital. Tenjutsu is born from a Ludum Dare game jam and the ashes of Dead Cells, despite my desire to NOT make another rogue. Guess what, I’m doing [ ]
This prototype is not exactly an actual game but a tool to learn game-feel techniques. It was designed to show the impact of small details on the overall quality and feeling of a game. You can enable or disable individual game features in this demo by pressing the START button (gamepad) or the ENTER key [ ]
I posted on Discord a hot take on the recent announcement from Motion Twin ( MT ), my former company where I operated as a Lead dev and Lead game designer. It was late, my words were definitely a bit impulsive, and I truly apologize for the blunt words. So let s clarify my own statement. For the [ ]
I worked as a gameplay consultant with the amazing team at Magic Design Studios. Have a Nice Death is a 2D action roguelike where you play as an overworked Death, whose employees have run rampant, completely throwing off the balance of souls and his vacation plans. In order to restore order, you ll have to [ ]
Your dojo has been attacked by mysterious armed men in black. You have to take it back! Tenjutsu was made in 48h for Ludum Dare 51. The theme was Every 10 seconds . Fight enemies, collect DEATH MARKS (ie. skulls) and tag enemies with these marks. Every 10 seconds, marked enemies will die. Some stronger enemies [ ]
Market Study is a Google Sheets document which allows you to get a rough estimate of sales and revenues of any released title on Steam. It s precise enough to get an idea of how successful a particular title was, which is a critical piece of information for any game dev. I use it almost every [ ]